We had the opportunity to test The voidwhich is undoubtedly a pretty picturesque survival. It is developed by Studio Steelkrillwhich is made up of one person and is available in To smoke at a reduced price, since it is an early access release.
The game puts us in the shoes of a space researcher who, with his team, is in charge of investigate an unusual void Found on a planet. Obviously, something goes wrong and everyone ends up dying except us, who will be in charge of investigating the whole affair and, if possible, leaving the place alive, or the void in this case.
Classic mechanics and the microphone
A priori, the game does not offer anything new or remarkable In its gameplay we have an inventory and we collect objects and different resources. We use the item we need where it belongs and sometimes we hide from the enemy under the tables. The curious thing is that we can use our microphone in the hiding places, so that if we make noise the enemy will discover us. It is something optional.
To save the game we can do it from some PC that we will find, yes we can only save once for each. We can also rotate objects when examining them and we have a list of objectives on the same screen as the menu. Nothing unusual so far. that’s when the void kicks insomething that I think is just awesome.
The Voidness plays very well with the void
To be put into context, in the game there are certain areas where emptiness reigns. Basically it’s a absolute darknesswhere you can’t see anything. To guide us we have a gun-scanner with which we will aim around us to see a series of pixels. These pixels will take the shape of whatever is in the environment and so we can move around.
They will normally be blue, which represent all that are structures, walls and so on. then there is the greens, which show us objects with whom we can interact in one way or another. The oranges, which show us the water and also crystals on the ground, which will make noise when walked on, being able to attract enemies, although we can also whistle to do so if necessary. Finally there is the red ones, which represent enemies and blood. There are also times when pointing to the site will not see the pixels, resulting in a humanoid shape or other shapes.
Something very curious is that if we scan a place and see something, if that something moves, we will not see this change of direction until we scan again, that is, the scan is static and it will be up to us to update the image.
Another thing to comment is that we will find improvements for the scannerbe able to change pixel color or increase/decrease scan range.
The artistic section of The Voidness
The void is developed with Unitythe textures (when you see them) are nothing special, even if the game is artistically successful, it conveys to me a soviet space station feel. In the void, we see little texture other than the pixels, which achieve a rather tense atmosphere with the sounds.
The sound section is really well done, we constantly hear background noises, whether it’s screams, moans, the scanner or our own breathing. As for the music, these are sudden and tense themes, nothing remarkable.
Eventually…
The void He is on the right track, he has things to improve like the duration. It’s a pretty short gameif we hurry a little We can finish it in just over an hour and a half. There is also a lack of variety, for example in the hideouts, which are all the same or in the puzzles, which have a few variations. Another negative point is the language, It is only available in English and also has no subtitles nor with any kind of accessibility options.
Otherwise it’s a good horror game. the frame is greatWe even see figures of children in the void and the sound is also remarkable. As if that were not enough, the scares are also present, counting on the scanner factor and not knowing what awaits us is undoubtedly a very favorable pointreally looking forward to seeing the walkthrough of the title and playing its final version, get out there when it comes out.
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