Yes. It’s terrible, but there is NOTHING to save gollum. Terrible and scary. That an experienced studio, albeit not reputable, would miss a video game so much is a misconception. This might even be a prime case: open your manual to page 47, in the chapter ‘Let’s now examine the must-not-do’s when setting up a joint venture’. And I can’t even classify him as a lovable little Nanar, so poor Gollum has nothing to offer. A sorrow for those who grew up with Tolkien’s world stories. A betrayal for those amazed by the images directed by Peter Jackson. It’s a total wreck. A total failure. I’m offering you the autopsy now The Lord of the Rings: Gollum.
Hell on (Middle) Earth
The action takes place before the trilogy Lord of the Rings, in Mordor, at the place called Barad-dûr, the hacienda of Sauron. Gollum is imprisoned there and wants to escape. Degraded to slavery, he does all the dirty work of his jailers and we, We’re bored behind the controller. We collect plaques from dead colleagues, we blast things through tunnels. Well, if it took 10 minutes let’s leave it out, but there we have that for the first 2 hours Time to take stock of his life and I saw blurry
Let’s get along gollum has nothing to do with Peter Jackson films. But nobody can deny that feature films have permeated popular culture and somehow imposed a whole iconography, gimmicks and clichés on it. With this cleared up, I remain traumatized bad character design not by Gollum himself (who has nevertheless suffered a huge demotion compared to the trailers), but by the other creatures of Mordor. For example, the helmet of the orcs looks like cones, so to increase the credibility of the evil, we can draw a line on it. sorry, one line. The other characters don’t get much better treatment a tasteless end result. Are we in Mordor? Ah great. I thought I was at a (poorly) disguised party.
Gollum is the antihero par excellence. Small, scary, pathetic, tortured, sickly thin, he’s even the anti-hero of anti-heroes. Well, that’s not a demolition, he doesn’t become a “hero”, a little thank you follows. All this means that it is fundamentally difficult to stand up for him. He wants to escape Sauron while being fed, housed and heated? Okay, okay … but the way it is presented has made me completely indifferent to its socio-professional project. This extremely tragic character, for whom we sometimes feel some sympathy in the books (and films), is only reduced to a roll of wilted pear totally surmounted and beside the plate. wasted potential
The Dark Side of Gollum
gollum is primarily a game of infiltration/avoidance. Theoretically. In the end it is more like that a game of frustration/avoidance. Maneuverability is so difficult that they fall off the platform for no apparent reason. Aggravating. I remember well that Gollum sees in the dark. And how is it used here? So what should give this a SIGNIFICANT advantage in the first place reduces us to what appears to be “eagle vision”. Assassin’s Creed but that takes a few seconds. How do you want to get involved?
This eagle vision has the virtue of showing us the way. I say this because The level design is also flawed. While the levels are strictly linear, the progression encounters moments of painful vacillation. Can I go to this platform? Hold on to this chain? And is this wall workable? The grammar of gollum
The decorations are terrible. Bright colors and drool when the textures remain dramatically “blurred”. That ugly feeling of sailing in a notorious porridge is unpleasant. This discomfort is supported by really annoying mini freezes which almost made me drop the cover after a few dozen minutes. Flashes of white are also embedded in the cutscenes, without knowing whether this is intentional or not, in any case they are also painful. In short, nothing is right and you will have understood, Unless you’re masochistic like the Cramp, impossible to guess gollum.
I appreciated the following:
- Writing this review is a relief
- This master class shows what not to do as a JV
- Interface and subtitles in French
I liked the least:
- The chara design and DA from bland to ridiculous
- Technically crap and graphically abominable
- Is it really Gollum?
- The failed level design
- White flashes in cinematics
- In case it’s not clear: I hated it.
Accessibility Criteria
visual impairment | hard of hearing | |
✘ High contrast (target reticle) | ✘ Subtitles with mood hints | |
✘ Font color size | ✅ Identification of the person speaking | |
✘ Tag enemies | ✘ Customizable font | |
✘ Customizable interface | ✘ Customizable font color | |
✘ Customizable mini-map color | ✘ Alternative alarm options (vibration, flash…) | |
✘ Option for color blindness | ✘ Reported ambient noise (presence notification) | |
✘ Text to Speech option | ||
✘ Game slowdown |
test conditions
TV details | 4K | Game provided by the publisher | Yes | |
console | Xbox Series X | Time spent in game | 6 hours | |
difficulty level | N / A | game over | Certainly not ! |
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