Analysis of Chronicles of 2 Heroes: Amaterasu´s Wrath

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Analysis of Chronicles of 2 Heroes: Amaterasu´s Wrath

Amaterasus, analysis, Chronicles, Heroes, Wrath

Take on an entire army with the help of only two warriors in Chronicles of 2 Heroes

In recent years, the retro essence has been a very important part of our vice. Not only because of this reminiscence of past (and better) times, but also in many casesThe developers were able to put in place new mechanics that were unthinkable for the machines of the time. There are many examples, but when it comes to aesthetics happening today, I remember instances that looked like The Messenger of Katana Zero where the classic style of 2D titles was perfectly merged with very original elements that broke the patterns we had in mind. Well, today we have another similar case with Chronicles of 2 heroeswhere the pixels hide a very particular way of playing as we will see next.

The perfect couple

Infinity Experienceand with Catness Game Studio They are responsible for taking us on a journey to feudal Japan and freeing the Japanese people from Amaterasu’s oppression. For that, we will not have a qualified army. In its place We will only have two warriors: the samurai Kensei and the kunoichi Ayame. Both with their strengths and their weaknesses, but working as a team, they will be invincible in the face of any danger.

The magic of Chronicles of 2 Heroes lies mainly in the symbiosis of its protagonists. Kensei is brute force himself, and thanks to his katana and his attacks against the enemy, he will get rid of any rival that stands before him. He has one major flaw, which is that due to his size he is unable to jump. Fortunately for him, he will have Ayame, much more agile and able to carry out ranged attacks through the use of their kunais. We will have to know how to alternate the two styles to be able to overcome all the areas that will make up our journey to the facilities of Amateratsu itself.

Fight, Dodge, Pet

It’s true that at the beginning it becomes a little strange to be constantly alternating between one warrior and another, I don’t deny that. But little by little We will internalize the abilities of each protagonist, so much so that it will seem natural. There will be few times that after a jump with Ayame we will have to change to Kensei to carry out an attack that will take us to the other side of the stage. A thousand and one combinations that are reinforced with all the abilities that we will find along the way.

And although the game can be completed without picking up particular moves (you have to be brave, yes), the title will invite us to obtain them thanks to the small challenges set up for the occasion. Chronicles of 2 Heroes is not an easy game, and this difficulty increases in these optional moments in search of secret scrolls, skills… or cats. The clashes against the final enemies that will await us at the end of each level will also not be a short walk. But with patience and good discipline, we will get them sooner or later.

Fight using your head

It’s amazing how the game keeps surprising with new mechanics. It is true that some only make us stronger, but others are. particularly useful and change the pattern of play. That if the use of Ayame’s double jump, Kensei’s dive attack, being able to alternate between the two warriors in the air. Not only will this give us a greater range of options in combat, but it will will allow us to do backtrack to be able to take this object which was previously inaccessible. Of course, despite these shades of metroidvanie, Chronicles of 2 Heroes is quite linear, which I appreciate.

Despite the fact that all of these abilities work well, there is only one that I am not very good at, and that is the parry enemy projectiles. Kensei will be able to reflect the kunais and the arrows launched by the rival, while Ayame, by touching one of these projectiles, will teleport behind the adversary to carry out an ambush. In both cases, the Hourly It is very demanding. A risk/reward factor that isn’t particularly large, and in my specific case, whenever I could avoid it using other techniques, I did.

Cicadas are missing in summer

The visual aspect of the game will allow us to contemplate the typical oriental settings that we could find in the Land of the Rising Sun. Of an Osaka with the full moon shining in the background, bamboo forests full of spikes and ambushes. They all work like a charm. and although we have several routes to complete them, we will soon see that everything is connected and exploration makes sense. The same can be said of the music, completely inspired by the past and with that oriental touch that suits it so well.

Conclusion of the Chronicles of 2 Heroes

Infinity Experience and Catness Games Studio want to disguise us as samurai and sharpen our reflexes in this “retro” proposal that they have developed. Aside from the claim with the framework that the game has, its mechanics combining two completely different warriors makes us think our movements very well so as not to end up biting the dust. In addition, thanks to the constant rain of skills that we will unlock, we will never have the feeling of repetition. Of course, some of these techniques will cost us blood, sweat and tears to obtain them. But hey, those are the typical adversities a hero has to face…or two in this case. Ready to take the challenge ?

Chronicles of 2 Heroes: Amaterasu’s Wrath

24,99$

Chronicles of 2 Heroes: Amaterasu's Wrath

Benefits

  • Challenges and challenges around every corner
  • Good puzzles using both protagonists
  • There is always a new mechanic waiting to be found.

The inconvenients

  • At first it seems strange that a samurai does not jump…
  • If you don’t like “retro” look elsewhere
  • There are significant difficulty spikes


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