A limitation in the NES hardware was what led to the creation of one of the most iconic elements of the Mega Man games.

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A limitation in the NES hardware was what led to the creation of one of the most iconic elements of the Mega Man games.

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The Mega Man saga is probably one of the ones that is made up of the most different video games, especially if we add these titles from other series, such as Mega Man X. Curiously, apart from the gameplay or adopting the powers of the final bosses that are eliminated, there are another aspect that is shared in all these titles and that it was not originally intended.

Anyone who has played a game of MegaMan o Mega Man X will know that before meeting any evil robot you have to go through a tunnel-shaped room. In general, this is just an intermediate screen between the stage stage and the room in which you will have to fight a battle against the final boss in question.

A tunnel that apparently is very simple, harmless and it may even seem absurd that it is there, but in reality its function was very important. The reason is because in the mythical NES there was a technical limitation in which the exchange of data when going from the stage to the Robot Master’s room could cause an overload.

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For this reason, to prevent this from happening, the famous tunnel was added so that there would be no problem when playing. In fact, it also served as an excuse to set a save point in the case of dying against any of these final bosses, since you automatically started from the tunnel and thus it was not necessary to replay certain parts of the phase.

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Over time it was no longer necessary to establish a tunnel of this type, especially in games of Mega Man Xbut it is seen that Capcom thought it was a very good idea to keep it as a tribute, so that it became what it is without a doubt one of the most iconic elements of the entire franchise.

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