Analysis of Dr. Fetus´ Mean Meat Machine for Xbox

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Analysis of Dr. Fetus´ Mean Meat Machine for Xbox

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Puzzles have never been so difficult until the arrival of Dr. Fetus’ Mean Meat Machine

For those of us who grew up with platformers and wanted something more challenging, titles like Super Meat Boy were a godsend. Extracted as a flash idea for browsers, this piece of meat has won the hearts of the most seasoned users, with a multitude of deliveries behind it. A simple and straightforward idea, with that bit of difficulty that greatly enlivened each screen. With this lore already created, HeadUp development took one of the protagonists (or rather antagonist) to create an entire puzzle game in his honor. Yeah, Mean Meat Machine by Dr. Fetus is a “connect 4” of a lifetime, but with the challenge that we have already seen in the main saga.

Does anyone want to shave?

Those who have played classics like Concubine They will know exactly how it works. Dr. Fetus’ Medium Meat Machine. Our mission will be Match four deformities of the same color to explode them. Yes, everything self-explanatory, we know. In each phase we will have to complete one or more energy bars with these bursts until we complete the level. An idea that a priori seems not very innovative, until the blades arrive…

What would a Meat Boy game be without repeating the same phase over and over again? Do not worry, because the study is aware of this. Actually, I find it amazing how they were able to translate these repeating mechanics into a puzzle game. In each phase, we will be constantly threatened by chainsaws, blades, ghosts and other types of dangers which will put our existence in danger. And our patience. With our pieces consisting of two fetuses, we will have to dodge them, move them and place them in the desired place before being executed by these threats. Because if we fall into one of these traps, we will start again.

Everything is ready for the show to begin

The problem is not avoiding these pitfalls and leaving our room safe. Dr. Fetus’ Mean Meat Machine’s biggest handicap is being alert at all times. Or at least for me, wow. There will be many times when we will trust each other and after several movements we will find ourselves devoured by a few blades innocently placed in a corner. It’s very easy to be wrong and that supposes the restart of the level.

Also, to make matters worse, as we fill the energy bar, the traps will be more numerous and will start to move. Static blades can appear out of nowhere and constantly sweep through the first rows of warps we placed. This implies having to deposit the parts more quickly. And that means screwing up easier. A constant of success/frustration that comes seasoned with final enemies, who will make our life more impossible if possible.

Rain of viscera and confetti

Visually, it’s a joy to enjoy Dr. Fetus’ Mean Meat Machine. Everything has that colorful Meat Boy look, with very funny decrepit characters that are part of the franchise’s imagination. Where I think there is something else wrong is in its playable system, not as refined as in the original deliveries. Let’s say that if we want to quickly move a room from one wall to another, it is not enough to keep the sense of the pellet. To do it quickly, you have to click on the cross, and this harms in my opinion a proposal that drinks classic puzzles.

Are we going to clone the perfect Meat Boy?

In fact, speaking of puzzles, It is even difficult to classify this work as a game of “connect 4”. Yes, this is our main objective, but we must implement so many reflexes, so many dodges and accept death as the natural process that we are going to encounter, which those coming from calmer proposals may view this with a bit of skepticism. It is certainly different. And it is also a challenge in its own right.

Conclusion of Dr. Fetus’ Mean Meat Machine

HeadUp Development wants us to transpire with a completely different proposition to anything we’ve seen before in the saga. Instead of suffering with each jump, here we will suffer connecting pieces as if it were a “Puyo-Puyo” style puzzle game. And yes, although it sounds like a calm and sensible proposition, there will be so many dangers on screen that it will be very easy to die hundreds of times over. And therein lies the magic of Dr. Fetus’ Mean Meat Machine. Knowing how to fully extrapolate the repetition of phases we saw in Super Meat Boy and translate the idea into a “match 4” game. If you don’t like challenges (or the saga despite the emphasis on jumps and not puzzles), I’m sure you’ll see this with good eyes. spin off original beige.

Dr. Fetus’ Medium Meat Machine

Dr. Fetus' Medium Meat Machine

Benefits

  • Original style embodied in Meat Boy
  • Puzzle with a challenge at the height of the saga
  • A wide variety, and even end enemies

The inconvenients

  • There is neither online nor cooperative
  • Control when you need to move quickly loses versatility
  • Since you don’t like starting the puzzle again and again… it will drive you crazy


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