It is no secret to anyone that the universe of Alan Wake It has a lot of David Lynch and his renowned series Twin Peaks, a main inspiration for Remedy Entertainment. Still, it’s not the only piece of pop culture that the studio took into account for the development of Alan Wake 2. The work of other film and television productions weighs heavily on the survival horror sequel next to arrive
Co-director Kyle Rowley agrees with the bases of Twin Peaksbut he is also aware that they must diversify the tone. “You know I like David Lynch, he’s great. But personally, I’m not a big fan of Twin Peaks
Profiling with explanation in Alan Wake 2
One specific scenario where Rowley has balanced his creativity with that of Sam Lake is in the way that profiling works, a somewhat supernatural mechanic in Alan Wake 2. FBI agent Saga Anderson has the ability to profile suspects and delve into a subject’s mind to reveal deep clues not visible in the real world. This is manifested in flickering images and mutterings of the investigated subject.
«To contextualize it to the player, we add after each profiling question Saga’s interpretation of what the questioned person says. It is an output for the player to understand what is happening during these sequences.Rowley asserts.
For Senior Narrative Designer Molly Maloney, it acts as an important pillar in translating ideas into a digestible form for the player. “We want to support the vision of the writers. We also need to clarify it in a meaningful way. It helps a lot to have someone in the writers room whose only job is to think about the story and how that translates into the player experience.”
Fuente: GameSpot