It is very easy to explain what a ragequit To those of you who aren’t familiar with the term yet: it’s basically about leaving a game in a bad way after getting really pissed off. We can also see it written Rage Quit. It doesn’t matter, the idea is to combine anger with abandonment, which is what those two words mean.
The term first appears in the Urban Dictionary at the end of March 2005, but it is not known with certainty who coined it or when. It doesn’t matter too much right now either. Ragequit It is a word related to video games, but the formula gorillamiento + abandonment of something occurs in many other areas.
I’ve been trying to remember, but I can’t remember what my first ragequit. I’m sure it happened with one of the many games that made up my MSX collection. I keep the image of my index finger pressing the red reset button on my HitBit in the middle of some frustrating game, too bad I don’t remember the game. ¿La Aventura Original? ¿Nemesis? ¿Zanac? ¿Knightmare? In any case, what I am sure of is that I have never broken anything due to a ragequit.
The one that I do remember clearly and crystalline is the ragequit that caused me a title called Vampire Rain on my Xbox 360. The first few minutes of the game were promising. Everything pointed to a stealth game type Splinter Cell but with vampires, a mixture that seemed curious and striking to me. It’s a pity that the game was so broken, because with the appearance of the first vampires the cardboard was uncovered and everything was ruined. The anger was monumental and I removed the game without thinking, although in reality I am not very given to this noble art.
The online, the best friend of ragequit
If there is an element that has led to the proliferation of ragequit is the online. Few things can piss you off more when playing than running into another player hell-bent on ruining your game, either knowingly or unknowingly. In FPS online it is very common to run into your particular nemesis, the one who always kills you despite being in a team with a good handful of other players around him. When you are the one who does not stop massacring the same opponent over and over again, it is very funny to see how you disconnect, yes. In the best of cases, he will have a microphone and someone will be able to hear his anger before slamming the door.
But beware, no one says that the ragequit is exclusively caused by other players. There are times when things don’t work out for you either way. Anyone can have a bad afternoon, they say, and following the example of the FPS (what do you want, in few places you will find more pissed off brats and with such little tolerance for failure), there are days when ALL WRONG: the respawn It leaves us sold over and over again, our reflexes are slow, we are not able to concentrate, the cat has insisted on biting the console cables… There could be a thousand reasons to end up pissed off and on the verge of ragequit despite facing a team mediocre. And who says on the verge of ragequit says breaking the TV by throwing pad.
I said that online is ragequit’s best friend, but there are games that don’t need this type of mode to get to gorillate to unsuspected extremes. the same Vampire Rain What I was telling you is an example, but I can’t stop mentioning the saga Dark Souls. I’m afraid that, no matter how loved it is by the community, it will have been one of the series that must have caused the most ragequits offline. Those screams from an unknown source you heard the other night? A guy who had been dunked twenty times in a row in Dark Soulssafe.
Reasons for ragequit
Why did we go to the point of making a ragequit? It would be impossible to give a single answer, it is a curious phenomenon with many possibilities, but we can see a few. From the outset we have the little patience of some players when it comes to enduring beatings like champions and pushing forward despite the bad results. There are people who don’t know how to lose no way and yells and takes away the game and throws the controller on the floor.
But there are more reasons for the ragequit, such as wanting to give a certain image of an expert player. There are players who leave the games so that their bad results are not reflected in the statistics. With all the data that current games collect to establish online rankings of all kinds, the last thing these types of players want is for anyone to see how badly they have done in certain games.
The funny thing is that the developers themselves have been introducing certain features over time so that ragequits have consequences: from getting a bad reputation for leaving games halfway through to not getting experience in the next game. And speaking of developers, here is a curiosity: in the Quake 2 we can find this guttural ragequit:
There are many more reasons why a player can score a ragequit and the bad mood of his own colleagues is one of them. It can get frustrating to be with a group of friends who decide to troll you in some way.
You can also talk about your own game design. There are times when one reaches ragequit simply out of boredom. When a title is too boring or makes us repeat the same actions over and over again to advance, the anger can be enormous and the risk of ragequit increases exponentially until it explodes. Some manage to control the impulse and move on, whatever it is, and others anger dominates and they quit.
RAGE QUIT!
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