The quintessential motorcycle championship returns to the track thanks to MotoGP 23
Fans of speed on two wheels are surely already enjoying some of the best driving games that come out on the market every year. Yes, we hear the work of Milestone, a company specializing in racing titles that returns to the fray with MotoGP 23, demonstrating its good work with this type of proposal. Whether you are a novice on these frontiers, or an expert in the most dangerous turns, get ready to experience intense moments at the controls of your motorcycle.
We arrive on the starting grid
Users who come from past iterations can find very similar aspects in this new installment. And it’s not for less, since the study is committed to continuity both in its playable scheme and in the interface. With small differences which we will discuss below, of course. Of course, we will have the official licenses of the drivers, brands, circuits and everything related to this media spectacle that so many fans welcome. Besides, We will have comments from Ernest Riveras, which announces the motorcycle world championship itself from DAZN.
To start, it should be mentioned that in MotoGP 23 we will have four different difficulty levels: Beginner, Classic, Competitive and Extreme. These difficulties are not related to the AI of the rival pilots, but to the handling of our own vehicle. To make this conduct more bearable, we will have this time mechanical aid
Burning wheel in single player mode
Among the single-player modes, it is worth highlighting the trajectory mode, where we will start in lower categories such as Moto3 to gradually climb positions in the ranking. In addition to competing on the track, we must fight off track to get better sponsors, take care of social media and win the affection of the public.
If we don’t want to “get involved” in so many side efforts, don’t worry, there are other variations. I was particularly struck by the Live GP Mode, where there will be a race at a specific time of the day. Here we will indirectly compete with other real users, trying to beat the predefined times and thus earn more or less points for an overall ranking. How could it be otherwise, we will also have the classic championship mode, GP mode and another variant called motoGP eSport championship in case we want to compete in a more serious way.
Fight at every turn against other users
If we get tired of competing with AI and its predictability, we can always choose to fight for the podium against other real players. For this we will have its online modality, suitable both to compete casually and to do it in a more serious way. I really liked the accessibility of this multiplayer variant. At any time we can walk into a room and start running. If there is a prize being contested and there are not enough users to compete, the AI will take control of the pilots that were left empty. This allows us to join in the middle of the race and play as one of those pilots who had not previously been selected by another player.
The opposite of an arcade proposal
Despite all the accessibility both in difficulty and in options to compete, MotoGP 23 is a fully simulation-based game.
In addition to other more specific options that are much more technical. Before each race we will have to select the type of rough, configure our bike according to the weather conditions and even assess the level of fuel with which we will go out on the track. It will even be necessary to take into account options in the middle of the race such as the TCS (Traction Control System), entirely designed for purists. Speaking of weather conditions, in MotoGP 23 we will have dynamic weather, It could rain in the middle of the race, completely changing the strategy we were following.
Smoke, sparks and particles
In its audiovisual aspect, MotoGP 23 works very well. I like the details of each motorcycle, pre-race footage with teammates and details such as fights and arguments the riders have on the bikes (pushing and kicking included). It doesn’t achieve the graphic bestiality of titles like Forza Horizon 5
In its sound aspect, the title also fulfills very well. We have the typical engine roars, the good voice acting as I mentioned at the start, the analysis and feedback they give us off-road as we drive. All very realistic, with this immersion that immerses you in the race from the first second. To get a bit of lace in that regard they could have included more powerful melodies as we move through the game menu. But what was said is a minor appreciation that would have rounded the product out a bit more on a general level .
End of MotoGP 23
Milestone returns to the fray with its annual Most Outstanding Motorcycle Championship award. As in previous iterations, this is a title based entirely on a realistic simulation, taking into account many factors both of our bike and of the track conditions. Fortunately, we have several difficulty levels with which we can best adapt to each lock, with mechanical and neural aids.
Despite all the game modes available, both online and offline for single player, I have a feeling of repetition with the title compared to previous iterations. There’s not much else to “scratch” except for an update to the actual drivers and some additional playable variety. And this can weigh against you if you have already acquired previous deliveries. However, there is no doubt that the company continues to do its job very well and continues to be the king of the track when it comes to motorcycle racing.
MotoGP 23
62,99$
Benefits
- Accessibility for all types of users
- Drivers, teams and real circuits
- Good sound aspect, including dubbing
The inconvenients
- May be too realistic for some users
- There are visual aspects that urgently need improvement
- If you bought the last installment, it’s too continuous
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