It is one of the games that I was most looking forward to this year and it has not disappointed me one bit. That Time You Killed Me takes us to a spatiotemporal struggle in which to travel from the past to the future until we destroy our rival.
An intelligent abstract, hilarious and with a replayability based on surprise news with which it will be impossible for you not to want to play more than one game. That Time You Killed Me It is one of those games that promise to be with us for a long time.
How to play That Time You Killed Me
With three boards that simulate the past, the present and the future, with a pawn placed in the same position on all of them, our objective will be to move orthogonally to keep pushing the opponent until he hits a wall or against another copy of his pawn. Now let’s get to it.
With two movements per turn, the focus will be distributing our plays among the three boards to be able to erase the opponent’s piece on two of them. If we succeed, we will have won That Time You Killed Mebut as you can imagine there is much more than scratching.
The idea is that in addition to moving chasing the opponent, or escaping from him, one of our two moves could also be to travel to the future, moving that pawn to the next square and abandoning the one you were in, or traveling to the past doing the same.
The twist is that when we move to the past we leave a copy of ourselves in the place where we were, thus creating more possibilities to destroy the opponent more efficiently, being able to have up to seven pawns playing at the same time but making it much more difficult to manage their movements.
The perfect game for fans of paradoxes
The key behind That Time You Killed Me it is that we will not be able to move the tiles at will, only those that are on the board with a focus tile that we will move to another board of our choice at the beginning of our turn (without being able to stay in place). Also, we can only move one pawn per turn, so the moves end up being much more brainy than it seems.
Also, when we get tired of the base game, we can gradually introduce new features in the mechanics. Hand in hand with four boxes containing tokens and special rules, we will open them one by one to incorporate objects into the game that, in one way or another, will modify the rules by adding obstacles that will affect all three boards at the same time.
I do not want to go into too much detail so as not to incur spoilersbut to give you an idea (skip now to the last paragraph if you are not interested in knowing any of this), in the first box we are offered the possibility of planting a seed in the past that will grow a bush in the present, which will serve as a wall to eliminate enemies, and a tree in the future that we can push to throw it on an enemy or make its trunk become a new wall.
With all that in mind, I can think of few faults for a That Time You Killed Me in which the only thing that could reproach him is not being able to add more than two people to the game. The rest, from the presentation to the quality of the materials and the accessibility of its gameplay, is to applaud very loudly.
In ExtraLife | It’s the best indie I’ve played in 2023 and it only has 13 reviews on Steam. Soon you will have thousands