From softwareThe "Blood Soul" series ("Blood Source" (to a lesser extent with Sekiro) have something in common except for challenging gameplay. They only tell stories. They outline the operations that must be performed to reach the end, but Most of the storytelling content can be found in product descriptions, NPC conversations, and can be learned through world design.
The protagonists of these stories are usually latecomers, who must understand the world's historic struggles and major conflicts through the motto. No matter how much of the narrative you finally piece together, it can be compared to your efforts. As players, we must actively seek the knowledge that the creator weaves into every structure of the world to reach an understanding, let alone appreciate the basic theme or discover hidden messages.
This quirk is one of FromSoftware's most unique qualities. Over the years, it has attracted a certain number of fans who are obsessed with every detail and every line of conversation. They will be totally attracted by the unparalleled world of FromSoftware, they will seek answers in the editing content, and strive to better translate the in-game text to reveal deeper meaning.
It's been almost a year since the latest project from FromSoftware, Eldon ringIs the first announcement. The studio has been exceptionally quiet, lacking obvious news points, such as The Game Awards and other major events, and making fans wonder when the next news will be released.
Coupled with the fact that Sekiro: Shadows Die Twice has never received any DLC, and the story at the beginning is mostly simple and clear, you will find that many people are eager to get some new details to stimulate their huge imagination until the release.
This Elden Ring drought is rare, so what should these people do? The answer is simple: come up with your own false knowledge based on the CG footage of the short film and explain it a bit (we call it generous).
For months, thousands of people on the official Elden Ring subreddit have found themselves struggling while building their own world. It all started with official disclosure and continues to this day. Countless posts try to imagine boss designs, rank them, discuss their best music, and even generate memes for their offensive combination.
It's not just the boss who has drawn illustrations that never happened. There is a label dedicated to false knowledge and it is very active.
Outside of Reddit's entrenched community, despite the lack of new details, this dull atmosphere has also prompted content creators to come up with new ways to keep videos smooth. VaatiVidya is the biggest Youtuber knowledge legend in the FromSoftware game, so decided to be creative.
Last year, VaatiVidya hosted an art competition for his community. The goal is to find the best original boss designs that may exist in the world of Elden Ring. The result is that a large number of fans have created works of various artistic styles and completed their own makeup knowledge and entrance settings.
"I thought it would be an interesting experiment to see what people would come up with," Vaati told VG247 via email. "Paying for entertainers to entertain content is a small way I give back to so many communities."
The quality of some of them is agger-tonguing and easily becomes real characters in professional games. In fact, Vaati told me that the work of one of the participants actually helped him find a job at Rockstar.
"The quality of the top 20 or so has always surprised me," he explained. "It's difficult to choose who makes the top 10."
Vaati argues that it takes more than primitive skills to come up with these designs. Expressiveness and originality are also important. In scoring these submissions, he considered several aspects. You are essentially the designer of this concept.
He added: "(It) makes the competitors here definitely worth hiring at many large movie studios."
Many people may think that this is a waste of time, or even despise the people who do all the theoretical work. But I'm more interested in understanding why the FromFromware game invites fans to make that commitment. Why does the studio world attract so many people who are always seeking to learn, not on the surface? Indeed, the developer of this legendary story is not the only one using this sparse narrative approach, and most players will get the most out of the game's cutscenes and move on.
Vaati believes that the response of the community is only equivalent to the level of attention and craftsmanship.
He believes: "FromSoftware has an extremely rare feature, that is, willingness to write and design details in its game, and players will not find 99.9% of players while playing."
"Most (studios) think it's a waste of time, but From doesn't. As a result, their world is fully aware and integrated into it-the finest details on the other side of the world match the finest details in the world. Another One.
"Miyazaki mentioned that the full story of these games does exist somewhere, and you will feel it when you delve into the sparse details they leave us."
We still don't know when FromSoftware is ready to talk about Elden Ring again. E3 2020 is a good guess, but even that is questioned. With the project sounding so ambitious, development may have moved to the next generation. If that's the case, it would make sense for the next trailer to debut on the Sony or Microsoft stage alongside a future PS5 or Xbox Series X.
When asked about the acceptance of the original content, Vaati said: "Not everything should be quantified based on the comments received." "I think those who like them will like them so they are still worth it Just do it. It's priceless to contact only talented artists. "
There are too many questions, but not enough answers. However, the people on r / Eldenring, as well as many creators who are equally excited about Elden Ring, are happy to speculate for months and support the talented work in it.