I have been dead in the same place. It has been done three to four times now and played for several hours. I've had enough. In my last step, I thought I would nail it. I will patiently form a two-man, one-dog team, driving hundreds of miles from the west coast of the United States to the east coast of the United States, on the surface to escape from some form of alien invasion. I kept repairing and refueling the car, and collected useful items, but then I made a stupid mistake and my heart beat. I blow up humans. I drove the abandoned car into the roadblock at the end of the round, not at the beginning, so I didn't have time to clean it up. An hour or so of game time exploded before my eyes.
This is the way on land. This is how you learn. The failure of each trip will somehow teach you new knowledge about how the game works. This is a brutal teaching method, but it is not the only way to do it, and the satisfaction of overcoming such a challenge would be great.
So here I tried many roadblocks again. The fire was fierce and the enemies were numerous. Despite the hardships, I soon bowed my knees. When I ordered one of my characters to plow two enemies to the exit, I was terrified because if it didn't work, if the car was too much damaged and blew out flames, then it would blow up, I would be taken seriously This one. So I gave the order, held my breath, and to my delight, I was thriving this time.
I would awkwardly give up there because my area Woodlands is just the second area. Yes I know. But what else should I do? Trial and failure have been my experience for several hours, and I want to think that I have never been an idiot. Indeed, it was just the determination to review that prompted me to move on.
However, I am happy. I thought I would eventually see the rest of the game-the missing part. Because until now, Overland seems to be very barren. It is an undead loop that is cleared of fuel and equipment in turn-based scenarios, and then sits down on the map to determine the next stop. Need more fuel? Go where there is obviously fuel. Need equipment? Go to device to stop. Need a new car? Someone heard that there is a car at X.
But I don't see any difference, it's not true. The environment changed from woodland to grass, then to mountains, mixed with some new enemy types, and strange new weather effects, but I was doing the same thing. The character didn't develop, there was almost no movement in the story, and I ended up rudely. Then, I went back to the starting point in the same way as before, and I have a long way to go if I want to try again next time. Nothing sweetens the deal-nothing encourages me to go back. No two similar trial games like Killing Spire or Dice Dungeon can be unlocked.
These games trap failure and find ways to entice you to try again, such as releasing new abilities or new characters-new toys to play next time. But Overland didn't. It only allows you to start from scratch. This isn't always helpful-sometimes it's better to build from the beginning-and it doesn't make playing the same thing more and more fun. It doesn't provide you with new methods, new strategies, new ways to watch games, it just starts again. Try the second time, and you better not try the tenth time. But of course you To understanding More. Without compromise, Overland will force you to understand every detail in order to take full advantage of each advantage, and you will naturally get the basic satisfaction of learning.
For example, you will learn that Overland is not meant to be a powerhouse that kills aliens. For starters, you can't-you can kill aliens, but they will quickly overwhelm you, and whenever you kill an alien, the other two will be dug out of the ground, so this exacerbates problem. This is not a good idea.
You will learn that sound is a key consideration. Aliens are guided by it. Make a sound and they will fight for it, it depends on your motivation and it is good or bad for you. You will learn that fuel is priceless, because if it is low or exhausted, you will be forced into very difficult scenarios to find more fuel. Sometimes you learn that you have to leave people or pets behind because waiting for another round can mean the death of everyone. You will learn many things that are related to the post-apocalyptic environment.
But will you have fun? I won't return to land with the same passion as killing The Minaret. I'm sure some of it has to do with playing on Switch. It's not the ideal platform to play Overland. These controls are clumsy, do not support touch screens, and may cause unexpected commands. It's also often difficult to distinguish small "toggle" screens from dark scenes. It's best docked on the screen, and the restored, concise artistic style (which looks a bit like drawn from an illustrated children's book) looks handsome. But there are some changes to the game in terms of how it behaves on the hardware and how you wait between screens. It lacks the zipper needed to try the game like this.
This is a game that is almost tangible. I really like the two resumes you get for each new character, such as "Otis is obsessed with origami. Can't solve the power shortage problem" or "Cruz sells cars and sometimes sells other things. Wish This is just a game, "these dogs are cute-but the story they implied never appeared, and when the scene was cleared, when they were sitting there, the characters would not react or chat, just a few Alternate phrase-when I'm alone, I'm spraying water like everyone else. World stories have hardly appeared. It's like missing a layer.
Reaching the East Coast or reaching the end, maybe everything will become clear. But how many people will there be? Maybe Overland will be known for its hardships, and going to the end will be a bragging admiration-when I wrote this article, I felt a firm determination. But how many people are there? How many others will endure failure for hours without much performance? The rewards are not enough to allow me to ignore these frustrations, which is why I cannot easily recommend them to you.