Koholint Island is a place to cherish. This is what Link learned in his quest to awaken the fabulous wind fish. So far, if you've played any version of Link & # 39; s Awakening, this is what you already know: the original Game Boy version or the DX re-released Game Boy Color. Koholint Island, like the inhabitants of Link, is a character in Link's adventures and does not waste the squares on its map. From Link's washing on the beach to purple and white eggs waiting on the highest peak, this is an elaborate puzzle that envelopes those people's lives.
The Legend of Zelda: Linked Awakening Switch Review
- Developer: Grezzo
- announcer: Nintendo
- Play platform: switch
- Availability: September 20 on Switch
The legend of Zelda often feels melancholic on the brink of apocalypse, or revitalized for generations. On the surface, Link's Awakening is one of the most whimsical works in the series. Its world is inhabited by the enemies and talking animals of Super Mario, the frog singing soul music, and the crocodile artist who draws . But, from the beginning, this is where Link knows he must escape-even if he doesn't know why yet. In each step after that, I feel depressed, and each step makes people more familiar and understand where he must leave and people.
Of course, all of this is true, when Link of Awakening was compressed on a small monochrome screen with a full-blooded game of Legend of Zelda, but crucially, it is still in Appearing on the Nintendo Switch, this superb remake appears in the world in "After the Storm". For many years, this version was exactly what I wanted-the opportunity to experience the modern entertainment of Koholint's original design, arranged exactly as it is without losing any peculiar charm. Seeing the remake choose a new visual style is a surprisingly balanced action-tactile terracotta architecture and model models against the background of the bokeh-so accurately retains the original quirks. When this version of the grid-based layout is scrolled from one screen to another, the side scrolling portion remains the same, and the room that was reset after leaving the room remains the same, to replicate the effect seen on Game Boy. For Link's Awakening fans, this remake feels like the game you dream of.
For those new to the game-of course for Link himself-Koholint is an island full of secrets waiting to be explored. Its open structure is a bit like a wild breath-most of its area can be accessed an hour after the game starts-and the uncertainty of how Link finds its way here, this place feels strange. But in terms of gameplay and item design, this is the classic "The Legend of Zelda", with a fairly large game world-perhaps the tightest in the series-and a series of dungeons with new items, letting you compare Used to be more confused. Along the way, Link will be friends with residents of Mabe Village and the wider islands, help them struggle, bring love to goats pretending to be princess peaches, and even travel and explore with some of them.
Talking about melancholy in Zelda, I can't help thinking of the islander Marin, who found you washed away on shore. As the game progresses, you will learn that she also wants to leave the coast of Kochollint-she will do her best to see her. All the short-lived scenes of her and Link are just adventures, and they just venture to gaze at the sea, which is the core of the game, and the order in which she accompanies you to complete the task is still one of my favorite moments throughout the series. In this remake, this section is highlighted by subtle changes to the game's excellent new orchestral score, which also offers multiple best new versions of the Tal Tal Mountains theme, which is simply the greatest video of all time Game music one.
It's time to talk briefly about the game's DX add-ons, most of which are fully preserved. The color dungeon always feels a bit like a spare part of a DVD, and its return proves that this HD version of the design leaves as little as possible on the floor of the tailoring room. Understandably, Game Boy Printer support has been removed-with it, you can collect photos from the game at certain points in the game plot. But when it comes to Marin, it's fair to say that fans who know where and when to go will be rewarded appropriately.
The refurbished company's new Chamber Chamber Dungeon creator is located in the Printer shop, and it's more creative, allowing you to piece together rooms in a defeated dungeon to make a challenge map. Of course, it doesn't offer the same level of customization as Mario Maker-but its surprising direct editor lets you quickly build Link's Awakening Dungeon Lego block into a new and increasingly complex design. Damp, the cemetery guardian of Ocarina of Time, presents new challenges for you to create and complete maps around specific targets and ground layouts-soon you can start adding more variety to the building and can Choose a dungeon with time or health restrictions, restrict the use of items such as swords, or modify rain ammunition. Every time I complete a dungeon, I turn to Damp to see what new challenges he must pose, and then take a moment to unlock more rooms and other rewards there. The only drawback is the inability to share creations with others online, although designs can be saved and passed through amiibo.
Nintendo's remake-handled by Grezzo, the same team escorted Ocarina and Majora to 3DS so well-otherwise very loyal. Every secret you may remember about Coholint remains the same-the bushes are always impressive, and you can smash the tree in them to sneak down from the leaves and under the rocks Lurking creature that will increase your population-just a few more things to sprinkle on it. There are many new decorations to win from the "fashion game" if you want, there are more reasons to fish and ride the rapids, and more "secret shells" to go through useful (and optional ) Tools to find.
Fans may notice that other adjustments in life include small changes in the quality of life, and newcomers will appreciate it unknowingly. The most obvious are the controls of the game, and it saves time without having to frequently change outfitted items, as many of them are now permanently mapped to additional buttons on the Switch. In the end, it's a bit weird and the game feels much bigger about the rupee (so you don't have to do this) That thing Avoid spending long on early game funding).
Twenty years ago, I played Link & # 39; s Awakening in black and white for the first time, but since then, I have put hope in every Legend of Zelda. In addition to some of the frame rate issues that occurred around the world at the time of release, there are other annoying annoyances, and this version exceeds my hopes of visiting its world again. Koholint Island is worth mentioning, and although Link has to travel off its coast, this renovation will always be a place to protect the island for others to follow.