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FIFA 20 review-stubborn refusal to read the room frustrated with interesting football • iGamesNews.com

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I find myself enjoying FIFA20. It's a game that makes a meaningful and welcome change on the court. This is a fun football video game made by a developer who obviously loves football and knows the community very well. But FIFA 20 is still a video game made by a publisher, and it seems impossible to change some of the problematic content that comes with every FIFA game-at a time when the conversation must have changed.

FIFA 20

  • Developer: EA Sports
  • announcer: EA
  • Play platform: PS4 Pro, PS4
  • Availability: Now available on PS4, Xbox One and PC

Let's start with the good news. Pace is back. One of the annoying problems with FIFA 19 is that the average defender will definitely catch up with fast players. Even Chris Smalling can do it. no longer. In FIFA 20, fast players did indeed feel fast. In my book, this is very good. So much modern football is about pace and defense, and it's the same in FIFA 20. I find myself looking for a winger every time I work in the midfield. If I can do it, the winger will attack the penalty area. FIFA 20's gameplay has a direct feel, and an intermittent rhythm can stimulate agility in thinking. Pass, pass, pass the corner and then bang! People like Mohamed Salah and Kylian Mbappe are devastating in FIFA 20-just like they are in real life.

Speaking of a sudden change in pace, the FIFA community refers to this new dribble dribble as the "crab walk" of the FIB community. This powerful technique feels particularly useful in FIFA 20's understatement tricks (El Tornado's automatic goal passing is a thing of the past). The idea here is to lure defenders with crab walking and then defeat them with speed or skill moves. This is fun, satisfying, and maybe a bit too effective. But it is certain that it can beat the normal left stick dribble.

Shooting is more clinically meaningful. FIFA 19 firing is not reliable, especially one-on-one shooting. FIFA 20 has a high field goal percentage. It may be a bit numerically. Thankfully, the anti-gravity antics of FIFA 19 are gone. Although FIFA 19 introduced the controversial time-finished mini-game, bringing it to FIF 20, it was underrated-and certainly not as powerful. All of these shooting changes are welcome, but the chain reaction is that putting the ball behind the net is somewhat rigid. There are tattered first fine shots outside the box. The new metadata is about putting it in a box for flash processing.

I want to say that the goal in FIFA 20 is more realistic, and given that FIFA is considered a football simulation, it is better. From the midfield to the forward's bullet, it is very good at controlling the ball and it is feasible. Enter the interior, divide into two, then fall into one or two, frame, defend the defender, take a devastating one-on-one blow, then use powerful speed statistics to burst, and then burst, which is zero. Hard work

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Defense has improved because player switching tends to work well-although not always-and manual defense encourages you to switch to the player closest to the ball instead of having the computer do all the dirty work like nothing when using a defensive midfielder The head of the chicken chased the ball (I'm looking at you, Ngolo Kant). When the new tackle system works, it means that after you make a perfectly reasonable challenge, you end up with fewer instances of the ball targeting the attacker or one of their teams.

Speaking of the ball, FIFA 20 did not perform well. This new blistering occurs as it passes through the grass, but this sounds like an aesthetic effect, arguably something on the surface, not the result of a virtual force. Although the FIFA ball did a lot of work on the 20-ball physics, it was still incredible and looked particularly cold when moving from left to right and right to left. There are some new arcs, mainly outside the footsteps, but it's a pity that the FIFA 20 ball struggled.

FIFA 20 looks good, but the FIFA 19 I have seen has not improved significantly. The faces of some players are amazing reality. The virtual Paul Pogba is once again amazing. All Liverpool players-now officially part of the FIFA family-look incredible. An official license adds authenticity. But FIFA does not have the liquidity of its rival PES. Its animation effect is still somewhat unstable, and when they should stop on the court, their players are still skating on the court.

Overall, FIFA 20 kicked off an interesting football game. Fast players are fast. Compared with FIFA 19, the goals set are more realistic and the shots are more reliable. 20 is better than 19. Is this the best football video game ever? No, but this is a good laugh. I like to play.

Unfortunately, outside of the field, FIFA 20 did not make any concessions to the current concerns about loot boxes, which worries me.

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"FIFA Ultimate Team" is the most popular mode in the game, and it is also EA's Golden Goose. It is a paid game and is a gambling mechanic through its loot box. Not an accidental mechanic-gambling mechanic. Can't you cash it? Yes, you can. Even if you can't, FIFA's virtual items have huge value in the gaming community, and this value is more important than money in some ways. FUT regulates children's gambling activities and exploits them through dirty promotions, suggesting that highly desired cards are packaged for sale for a limited time only. And, the ultimate crime is: With the release of FIFA 20, FUT fans must start again from scratch. All blood, sweat, and tears discarded into FIFA 19, like the correct stick, were quickly sold.

I really enjoy playing FUT. Fundamentally, it is a wonderful thing to form an excellent football team and compete with other players. This year's menu is better, easier to navigate and more intuitive (I especially like the new radial wheel for handling single cards). You can take advantage of some boring modes (such as rules and survival) to play indifferent friendly matches with the ultimate team. It's fun.

However, it is truly shocking that the head of the FUT continues to be buried in the sand. Increasing the packing probability is only used to highlight your possibility of obtaining high-quality players. You are welcome to change the way you get the icons, but you can ignore the problem of the loot box. Yes, some are only available for the selected time period.

The FUT now has a combat pass, and as the loot boxes become untenable, I think this is where FIFA needs to change in the next few years. Here you will get experience points, you can complete goals and progress by unlocking the levels of various items including cosmetics (kits, crests, stadium themes, tifos and celebrations), FUT coin appreciation, loan players, backpack , As well as the line, to keep the quality players. The pass is free and this is the grind I can fall behind. I do hope that EA Sports will bring the battle to the forefront of FIFA 20's entire life, as well as the entire series, and gradually transition to PlayStation 5 and the next Xbox.

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Indeed, the next generation of FIFA is still waiting for the enthusiastic call of FIFA 20. "Career models" have made many much-needed improvements, but they are unlikely to convince anyone who is not interested in their previous job. Kick mode adds some new off-topic play styles, including fun for the "King of the Hills" mode and the "Mystery Ball" mode, which can improve players' status Best choice). The ball withdrew from the game. Everything is fine and popular, but at best it's just novel.

Then comes Volta mode, a FIFA Street mode with a story, curious RPG party mechanism that allows men and women to play in the same team for the first time in a FIFA game. This story is not very good. Someone you play joins a street football team and he is determined to shine on the world stage. The star player tore his cruciate ligament, triggering a mass flight and disaster struck. There is a mime villain who is also a sexist. You can walk on the plane and trot on the way the soldiers step into the starlight, and that's it. I make sense, because that's the feeling. Volta committed a very criminal thing, it challenged you to participate in the knockout, but if you lose the game, you must restart the tournament. Volta isn't fun enough, and I'm glad to replay it for almost an hour to complete the boring plot.

I don't think Volta will be effective in the long term because the closer you get to the pitch in FIFA, the worse it gets. FIFA is at its best on a full-size court, and when you realize someone's gaze, your brain fills in the gaps created by player collisions, physical strikes and animation shocks in place. On the five-a-side court, FIFA's game problems were exposed, and players felt the most skating. FIFA is a game full of skill, but the lack of fine control over the ball in 4v4 or 3v3 is a real problem.

Beyond the story, Volta's purpose is to create a player, improve their level, spend some money on the technical tree (really), and then buy clothes. It's weird that Volta does role-playing games to rate the quality of clothing. I wasn't kidding when I said you could buy an epic pair of pants. You can get a legendary coat. I'm not surprised by all these things, but some things are still cool. Well, I suspect Volta will never be cool like a middle-aged white guy trying to cool. But Volta is harmless. You cannot pay the actual cost of microtransactions for silly threads. What an idea!

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The feeling of ending the ultimate team is the right thing to do. This is the model that defines the FIFA experience. In many ways, this is also the model that defines EA as a publisher. Where is your ultimate team, I heard executives asking the company thousands of developers worldwide. It's a blessing and a curse, the best and worst in a football video game.

I remember FIFA 20 is the first ultimate team, everyone knows its number. For many years, the "win-win" nature of FIFA, the development of booty bins and dirty promotional activities have been ignored by professional media because this is FIFA. It's football. Not Star Wars, Battlefield, or BioWare. This is the ultimate casual game. Chavs games.

FIFA 20 can meet all these requirements, but it is also better than FIFA 19. I've played a lot against Eurogamer's second-best FIFA player Chris Tapsell, and I'm smiling happily. I scored some screams. I lost my extra time goal. We jumped off the couch with a shocked referee decision and missed Marcus Rashford's public goal and Mason Mount's magic. We split the game and figured out what changed, which is better and which is worse. We used to have bloody fun. And the company's greed and stubborn refusal to do the right thing ruined it all.

Then, it's a bit like real football.



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