At the beginning of the 20th century, the world was recovering from the First World War. However, it is a different world than the one we know. The Polish artist Jakub Różalski draws a world in diesel punk in his work. A crazy balancing act between tradition and progress. For example, while women harvest grain using the sickle in the traditional way in the field, gigantic running tanks march in the background on the horizon. A wacky style that Iron Harvest embraces. The unused scenario alone arouses interest. When we played the game closely, we were also able to get an idea of his playful qualities.
Each of the three factions has its own campaign. You can choose from Polania, Saxony and Rusviet. At the event we were allowed to take a look at the Polanians. In her campaign, the fate of Ana Kos is in your hands, who has become a resistance fighter throughout history and rebels against the tyranny of Rusviet. The plot occupies a prominent place and is not simply a means to an end. This is evidenced by the elaborate cutscenes in game graphics, which time and again put important events in the right light. Iron Harvest keeps the tension alive, you want to know what happens to Ana and the Polanians.
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Playfully on the right track
The focus of Iron Harvest is not base building, even if it is in a rudimentary form. Instead, you have to make tactical decisions with your units on the battlefield and cleverly blame your opponents. It's a bit like Company of Heroes or Warhammer 40K: Dawn of War. Infantry units are able to take cover on walls to seek protection from enemy fire. Houses can also be occupied to shoot out of the windows. The imposing diesel punk 'Mechs rarely interfere with such obstacles. Many are able to tear down buildings as they pass, leaving a swath of devastation.
The playable missions of the Polanier campaign were all extensive, varied and offered plenty of optional side tasks that reward additional resources or units. So it makes perfect sense to explore the lush locations. Only the level of difficulty sometimes seemed a little half-baked. So you have to hijack a train in one chapter, but in the end you have to fight back the enemy army for eight minutes and defend the train. Your base is at the other end of the map and is also under attack. If you are not a clever tactical genius, you will certainly need a few tries to successfully complete this mission.
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The Iron Harvest environment is surprisingly interactive. The destructible environment is only a part of the overall picture. Destroyed 'Mechs can be cannibalized for resources by infantrymen. Mechanics can stack sandbags, lay barbed wire or place mines in the area, for example to defend important positions. Defeated opponents leave their equipment. Units can collect them and change classes. Everything is small, but it adds interesting nuances to the gameplay.