Just a few months ago, the Xbox Series X was presented by surprise during the The Game Awards gala,
starting the career of the new generation of consoles. Since then Microsoft has been gradually reeling the capabilities of its new machine, a few weeks ago confirmed its 12 TFlops of graphic power and functions as interesting as Smart Delivery. Today, in the absence of GDC, the Redmond have decided to put the rest of the meat on the grill and ** bare all the specifications of the Xbox Series X in an exhaustive review of its capabilities **.
From Microsoft they assure that one of the key objectives to, at the time of manufacturing Xbox Series X was that could make 4K and 60 fps a standard in all games on the platform. "While the Xbox Series X will offer a massive boost in GPU performance and continue to redefine and advance the state of the art in graphics with new capabilities like hardware-accelerated ray traycing," said Jason Ronald, Director of Product Management at Xbox X Series, «we don't think this generation is defined only by graphics or resolution«. And it is that it will support up to 120 fps for the most demanding competitive games ».
This would not be possible, of course, without an architecture of new generation of AMD hands and its Zen 2 CPUs and RDNA 2 GPUs, "The console ended up being a playground for technical innovation." Everything will be accompanied by software with a new DirectX ecosystem. «Xbox Series X is the biggest generational leap in SOC (System on a chip) and API design we've done with MicrosoftAnd it is truly an honor for AMD to be a trusted partner with Microsoft for this effort, ”said Nussbaum. "The Xbox Series X will be a beacon of technical innovation leadership for this generation of consoles and will spread innovation across the DirectX ecosystem this year and next."
The Complete and detailed specifications of Xbox Seies X They are as follows:
- CPU: 8x 3.8 GHz cores (3.66 GHz with SMT) Zen 2 custom CPU
- GPU: 12 TFLOPS, 52 CUs at 1,825 GHz Custom RDNA 2 GPU
- Plate size: 360.45 mm2
- Processor: 7nm enhanced
- Memory: 16GB GDDR6 with 320mb bus
- Memory bandwidth: 10GB to 560GB / s, 6GB to 336GB / s
- Internal storage: 1TB custom NVME SSD
- I / O performance: 2.4 GB / s (raw), 4.8 GB / s (compressed, with custom hardware decompression block)
- Expandable Storage: 1TB expandable storage expansion card (exactly matches internal storage)
- External Storage: USB 3.2 Support External HDD
- Optical Drive: 4K UHD Blu-Ray Drive
- Performance target: 4K at 60 FPS, up to 120 FPS
The three keys to the Xbox Series X proposal are Power, Speed and Compatibility. Regarding power, the new Microsoft console will have cutting-edge specifications and features such as hardware-accelerated ray traycing to be able to offer the highest graphics fidelity in its games. Ray Tracing is called to be one of the determining elements of the games of the future, and Microsoft makes it clear that its console is ready for it.
But the thing does not stop there, because the graphic power of the Xbox Series X will allow pushing the graphic fidelity of the games even further thanks to the new DiectX ecosystem. There is still time to see the new generation games developed exclusively for the console, but we already have an appetizer of how it changes Gears 5 on Xbox Series X Compared to Xbox One X, a finish similar to that offered by a PC currently in Ultra configuration.
Speed and Compatibility
As has been commented for months in relation to the SSDs of the next generation consoles, the writing speed that they provide, together with an architecture and specifications that accompany it, will be one of the great steps forward compared to the current generation. Something that Microsoft calls the Xbox Velocity architecture «The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity architecture is the soul"Said Andrew Goossen, technical member of Xbox Series X at Microsoft. “The Xbox Velocity architecture is much more than fast the last few times. It is one of the most innovative parts of our new console. It's about revolutionizing how games can create much bigger and more attractive worlds. ”
But speed doesn't matter if latency to the monitor doesn't go hand in hand. "Competitive players and the best gaming experiences demand precise and responsive controls," said Goossen. “The Xbox team analyzed the entire input pipeline from end to end, from the controller to the console and from the console to the screen, and we challenge ourselves to identify every opportunity to further reduce latency to provide the best experience for Xbox gamers. "
Of course, it will also have a renewed commitment to the backward compatibility of old games from other generations, making this console the place where you can play almost all the games on the last three consoles of the American manufacturer. Further, In the same way that happened with Xbox One X, games will benefit from the technical improvements of Xbox Series X. "The team came and told us about Xbox Series X. They said," What can be done with even more power? Then the challenge was ready. They gave us the Xbox One X and it was like we had a great playground to play with, ”said Peggy Lo, Senior Director of Program Management, Backward Compatibility. "Then we got the Xbox Series X and it was like we had an amusement park to play."
Do not hesitate to take a look at full article from Microsoft to know the objectives of the console in detail.