Shortly after release, Avatar Frontiers of Pandora received a new patch that was highly anticipated by players. It fixes some big, fairly problematic bugs.
Avatar Frontiers of Pandora finally released on December 6th and was a great discovery for us. In our columns we gave it a rating of 7/10 and we strongly invite you to discover this great game. Whether you are familiar with the franchise or not, it is a lush journey that awaits you in this adventure. In addition, the title received a new patch that makes the epic game even more entertaining.
A new patch for Avatar Frontiers of Pandora
This new game from Ubisoft is more of a AAA than AAAA as it was sold to us. However, this does not detract from the experience of a world that invites exploration. Overall, the art direction is a bitter slap in the face, even if the enemy AI leaves a lot to be desired. As for bugs, there are some, like in all games out there. Avatar Frontiers of Pandora has just been released and the studio intends to take care of it. He also proved it by using a unreleased update 1.02. This brings some welcome improvements.
We can already see that the patch is not very large. It weighs 2.4GB on PS5, 3 on Xbox Series X|S and 3.10 on PC. However, it is still responsible for fixing a certain number of bugs and that was expected by the community. In fact, most of the fixes were applied to side or main quests. The company listens to players and this update is the result. All you have to do is jump into the game and see what it’s all about. However, this is certainly not the last update that Avatar Frontiers of Pandora will receive.
Patch notes for version 1.02
Here is the full list of changes to note in this 1.02 update. As you will see, there is no better time to embark on the adventure of Avatar Frontiers of Pandora. This excursion will undoubtedly impress you, especially thanks to the truly pleasant exploration of the planet. We leave the joy of discovery to you.
Avatar Frontiers of Pandora main quests and side activities
- [Pandora] Fixed an issue with a missing arrow.
- [Eywa’s Blessing] Fixed an issue where the quest would not progress if the player reached the Hunter’s Rest camp objective before the quest was active.
- [Into the Fog] Invisible wall removed from main portal.
- [Escape Plan] Fixed an issue where progress would be blocked if the user interrupted radio dialogue with Billy while he was running away during the Run to the Exit objective.
- [The Missing Hunter] Fixed an issue where the quest would not progress if the player died during the “Defend Zomey” objective.
- [Escape Plan] Ventilation airflow is now functional even if the player is placed on it before activation.
- [Retour au Quartier Général] – Fixed VFX issues with explosions on PS5.
- [A Hidden Weakness] Fixed an issue where the player could not complete the next objective.
- [Last Strike] Fixed an issue with the loading screen.
- [Last Strike] Increased damage from rocket launchers.
- [Last Strike] Fixed an issue that caused the “Quest Failed” message to appear in co-op mode.
- [Laser Ore Processor Alpha] The player should no longer be able to get stuck trying to access valves.
- [The Gentle Giant] Fixed issue with target marking, menu access and controls.
- [The Unsung Hunter] Fixed an issue where skipping multiple quests after completing a co-op quest would cause an infinite loading screen to appear.
- [Vendeur] The player should no longer get stuck when selecting the Cancel option after speaking to Kukulope without using a Ubisoft Connect account.
Global
- Fixed an issue where “no fly zones” caused invisible walls in the airspace.
- Fixed an issue with RDA vehicles flying after destruction.
- Fixed an issue where the Na’vi senses feature would stop working.
- Using grenades during combat should no longer prevent the Na’vi sense function from working.
- Fixed an issue where the arrow on the bow was not visible.
- Fixed an issue where multiple hair color notifications would appear after purchase.
- The “Powered” notification should no longer fire multiple times when activating Field Labs.
- The charged jump tutorial should no longer remain on screen.
- The interaction radius with clues during an investigation has been increased.
- Fixed game getting stuck on death screen due to cross saves.
- Fixed an issue where the player could get stuck on the loading screen when first logging into an online session with new accounts.
- [Crédits] The player will no longer get stuck in the credits if they watch the movie to the end.
Performance
- Fixed an issue that caused the PS5 to get stuck on the loading screen at startup if there is no network connection.
- Improved shaders to increase performance on PC.
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