Cyberpunk 2077’s highly detailed and immersive dialogue mechanics are one of the game’s greatest strengths, but don’t expect them to immediately become a future industry standard.
We all love being able to take a break from exploring Night City to relax or catch up with friends, and CD Projekt’s latest update makes it even easier – thanks to its subway system and romantic locales. That said, as some developers have outlined, we probably won’t see too many other studios offering something similar in the near future.
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In response a twitter user Recommendation: “If there’s one thing future role-playing games should copy from Cyberpunk 2077, it’s the amount of detail put into the dialogue.” Many developers pointed out that this may not be feasible for many studios because The following conditions need to be met to make such a system a reality.
“The dialogue in 2077 is definitely worthy of praise, but it’s important to note how many resources, both time and money, went into developing this system,” Pentiment director Josh Sawyer responded, while Cyberpunk mission director Pawel Sasko noted, This requires “herculean effort.”Multi-departmental efforts [the game] Work and feel like this”.
CDPR franchise and story designer Patrick Mills added: “They’re very expensive, both in terms of the time it takes to build and maintain, and the resources they require.” Compare this discussion to those surrounding Baldur Compare with the discussion of “Gate 3” Set new standards Of the genre, he added: “Scenarios like this are simply unattainable for many people [studios]”.
They are very expensive, both in the time it takes to build and maintain, and in the resources they require. Like the bg3 discussion earlier this year, such a scenario is simply out of reach for many. https://t.co/onazGzkt2J
— Patrick Mills (@PKernaghan) December 18, 2023
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Mills went on to explain that “making a game with so few edits was extremely demanding outside of the movie” as it meant there was a greater opportunity to quickly do things like reset scenes and move actors or players. few.
The developer added that he had to convince the director to allow him to add one of the few clips in the game – which takes place after visiting the Red Queen’s race during the mission “I Defy the Law” – because he didn’t have enough ” The conversation “budget” left to fill with River Ward’s five-minute drive would otherwise feel like a bit of a pace-killer.
If you’re enjoying playing Cyberpunk 2077’s Free Phantom expansion, be sure to check out our recent interviews with some of the sound designers who helped bring the iconic Chimera chase to life.