Avatar: Frontiers of Pandora offers us an adventure, without limits or borders, worthy of the works of James Cameron.
Film adaptations into video games are full of successes but also failures. It’s always difficult to capture a scenario or idea designed to be experienced as a spectator in an interactive adventure without losing its essence. Something that we know and have internalized in the world of Avatar is that Pandora is a natural garden where fauna and flora are the protagonists. THE Na’vi They’re part of this ecosystem and that’s what creator and director James Cameron wanted us to feel.
This perfectly balanced symbiosis between Na’via and Pandora is palpable, obvious and innate. Avatar: Frontiers of Pandora follows the path blazed by Cameron in his films. He transmits to us this essence so typical of the saga, making the film and the video game work hand in hand and in perfect symbiosis.
Film and video game in symbiosis.
This symbiosis between the film and the video game that he has never stopped talking about becomes more obvious and present when we talk about the plot section. The two films published to date fail, in my opinion, to simple stories and clichés that don’t do justice to the rest of the technical sections. Something similar happens to us in Avatar: Frontiers of Pandora.
This is probably a well-known story.
The argument is quite simple. We will be a Na’vi kidnapped as a child by the GDR, the antagonist of the first Avatar film. We will experience a childhood separated from Eywa and raised by humans in a laboratory as part of an experiment with other children. Educated as humans and educated in the history of the earth.
When the Na’vi reveal themselves and attack the sky people (the RDA) led by a “certain” Jake Sully, the experiment turns to hell and the children Na’vi They are cryogenically frozen for 16 years. When we wake up and leave the laboratory, we see reality. We are a being who is completely unaware of Pandora and all this wild environment. The war between the RDA and the Na’vi has divided the clans of Pandora and the planet is even more hostile.
Visual spectacle.
But beyond a basic story, in Avatar: Frontiers of Pandora, we are going to find many advantages and good work on the part of Ubisoft. To begin with, both hostile and friendly environments where, as Na’vi, we must learn and identify each of the species that inhabit Pandora. From the smallest plant to the most gigantic animal. Each with its function and its reason for being.
A master’s degree in Avatar.
And that’s it Avatar: Pandora’s Borders It looks like a living encyclopedia of the world of Eywa. Moving around Pandora will require us to know much of its fauna to provide us with materials to make arrows, clothing, armor or food. But this will also lead us to learn to avoid the dangers posed by poisonous and aggressive plants. All this without taking into account the dangerous animals that inhabit the planet and will not hesitate to devour you.
All this cascade of information overwhelms you at first, but little by little we will digest it so, after a few hours, we will feel part of Pandora. There will come a time when we will move with ease through the environment, naturally avoiding dangers with the knowledge we have acquired.
A shocking world.
A vast, huge environment, full of details and it’s difficult to translate what you see in the movies into a video game. Firstly, due to the graphic quality of the films, always at the forefront of their generation, they have been and still are a benchmark in the industry.
Comparisons could therefore be a disadvantage for Avatar: Pandora’s BordersBut the work done at the graphic level is spectacular. On the Xbox Series The drawing distance is incredibly large and allows you to enjoy spectacular landscape images. Maintain more than acceptable resolutions and fps levels.
Technically perfect.
The amount of vegetation on screen, its details, its colors and its movements are sublime. Something that we must value, even more if we take into account that it is an open world without any loading screens. In addition, the night/day transition allows you to enjoy a flower show in the absence of light as if we were indoors. Avatar o Avatar: The meaning of water.
One thing that caught my attention was that the trees, characteristic of Pandora, are masterfully recreated. It seems that each leaf was designed and created to form a whole in these giants that inhabit the planet.
Classic action RPG.
In our adventure in Avatar: Pandora’s Borders We will have to learn from scratch the customs of the Na’vi, hunting, rituals, the relationship with Eywa and of course explore every corner of the planet to increase our skills.
To do this, we will have a talent tree with 5 categories giving it a large component of RPG from action to gaming. The branches of improvement are: hunting, survival, crafting, combat and riding. We can also learn to cook and learn new recipes with powerful effects. In addition, we must create and improve our weapons and clothing to face all dangers. This, coupled with a multitude of side missions and hundreds of collectibles, assures us that the journey through Pandora will not be circumstantial.
Conclusion:
We could spend hours talking about everything he offers Avatar: Pandora’s Borders, its magnificent artistic section, the wonderful planet Pandora that they managed to reproduce in this game. From visual to auditory, the game is very good, with a well-worked soundtrack and ambient sound section. We could also talk about things that Ubisoft Some aspects of the game were left half-baked.
For example, a fairly simple story and many mechanics that we’re tired of seeing in other of their games. Retreaded gameplay from other titles. Some stealth missions are very Assassin’s Creedother fights remind Far from thereother explorations lead us to Immortals Fénix or hacks identical to what we saw in Watch dogs. But despite its flaws, which exist, Avatar: Pandora’s Borders It’s like Hogwarts Legacy to Harry Potter, the game that this saga deserved and needed.
Avatar: Pandora’s Borders
$79.99
Benefits
- Visually magnificent
- The sound section is a delight
- Faithful and successful recreation of Pandora
- An ode to the world of James Cameron
The inconvenients
- Lack of pacing in the main story
- Loose quest chains
- Somewhat confusing controls in food and weapon menus
- Very focused in certain parts on the content of the end of the game
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