The Last of Us Part II will be a more vertical game than the first installment

Geralt of Sanctuary

The Last of Us Part II will be a more vertical game than the first installment

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The Last of Us Part II will have more verticality in its scenarios

Despite the harsh accusations that Naughty Dog received last week due to his work culture and excessive crunch towards his workers, the truth is that The Last of Us Part II is still one of the most anticipated games of the year, and promises to be, once again, a technical and visual reference. It also promises playable news, such as greater verticality of its scenarios.

Naughty Dog has shared on Twitter a new clip from The Last of Us Part II where they show that new focus on the verticality of the action. We can see a small playable sequence in a snowy place, where Ellie is able to climb into the cab of an abandoned truck and jump from block to block to discover new areas. "Ellie is more agile in combat and exploring the world, allowing us to introduce new verticality and recognizable areas to environments as you climb and jump over obstacles."

Not without controversy over the snow warp animation, the British team wants to go Gradually demonstrating that there is also room for innovation in its classic playable formula guided by history. Neil Druckman, director of the game, assured a few days ago that Naughty Dog has the best animation team in the industry, so any failure of the demo may be corrected before launching on May 29 on PlayStation 4.

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▪ Release date: 05/29/2020



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