There’s a lot about it Wrapped up That’s just part of the survival crafting genre of games – crafting, crafting, and cooking, for example – that feels familiar. But it’s also so different and unique that the mere act of diving in can be truly intimidating and confusing.
Our Wrapped up The beginner’s guide gives you tips from around 50 hours with the game to help you get started exploring Embervale.
Enshrouded is a survival crafting game through and through
If you’re familiar with the genre, you already know almost all of the beats for it Wrapped up. That’s not meant to be demeaning – it’s not the same old thing Distinction between derivative and homage. Wrapped up simply tackles the genre in a way that makes it familiar.
They pick up materials to craft workbenches, to craft new items, to craft new workbenches, to craft better items, lather, rinse, and repeat the process. Wrapped up has its own take on the genre and also mixes in some elements from other genres, but the basics are there. Basics like…
Collect one of each to unlock new recipes
You start your journey as (a?) Flameborn with a few recipes for things like torches and a simple axe. The first way to unlock new recipes is to simply find new resources. Collect (at least) one of everything you find – when you place these new items in your inventory for the first time, you unlock new recipes.
The other way to learn new recipes (and advance in the game) is to find other survivors.
Progression in Enshrouded is tied to survivors and their quests
You are not alone on your journey through Embervale. There are other survivors – five of them – who will help you. The story involves other flameborns (like you) that you must circumnavigate and awaken from their magical sleep. To wake her up, you’ll need to travel to her old vault, do a little dungeoneering, and then summon her to your base.
Functionally, these other survivors are similar to workbenches that award quests. For example, if you find the blacksmith, you can start working with metal. The hunter unlocks furs. The same applies to the farmer, the alchemist and the carpenter.
As you add survivors to your base, they will all come up with new quests for you. The blacksmith needs a crucible. The hunter needs your hand spindle. The alchemist needs his mortar. The farmer needs her kettle.
However, your quests aren’t just busy work. You decide how you progress in the game. They unlock new technologies and materials for you, add new workbenches, and send you out into the world to explore new locations and new biomes.
To get there you have to walk across Wrapped upis the huge map, and that means…
In Enshrouded you will do a lot of walking
Yes, Wrapped up features some very cool locomotion tools like the wingsuit-like glider and a grappling hook. However, your options for using these will be quite limited. Instead, you’ll do the majority of your exploring on foot.
If you do one of these hikes, stay on the roads as much as possible. First, it’s just easier to see where you’re going and less likely to run straight off a cliff. More importantly, your stamina depletes more slowly when riding on the road – the “on the move” state means your stamina depletes 90% as quickly.
The other reason you’ll be walking so much is…
There aren’t many fast travel points
As huge as the world of Embervale is, there aren’t many fast travel options. In fact, there are only five permanent ones. There is the Ash Vault where you start the game, and then a Old tower in each of the four biomes – the Springlands, the Low Meadows, the Revelwood and the Nomad Highlands.
You can also fast travel to any Flame Altar, which is essentially the starting point for a base that you have built. At the beginning you can build two of these, but you can eventually increase this number through upgrades to the Flame Altar, but at the beginning that means you can have a base and an outpost and that’s it. You can destroy an Altar of Flames at any time and build a new one elsewhere after wandering there (see above).
Flame Altars are cheap to build – they only require 5 stones that are just lying around on the ground. And that means you can create your own (temporary) fast travel network.
The only place where you cannot build a Flame Altar is the eponymous Shroud. Speaking of…
Treat the Shroud like another biome
The Shroud is, as the game says, a “ruinous mist.” It is usually found in deeper areas of the map, but it also appears in random locations. When you enter the shroud, you are enveloped (hey!) and a timer begins counting down. When the timer runs out, you die.
And all of this makes the shroud seem worse than it actually is. Sure, there are (slightly) worse enemies there and your time there is limited, but it’s not an instant death sentence. In fact, there are a lot of useful things you can only find in the Shroud – like Shroud Wood and Torn Cloth.
With a little time and not too much work, you can increase the timer to almost 10 minutes. And that means you can treat the Shroud like another biome. Respect the timer, but don’t avoid going there out of fear.
When you’re not roaming the Shroud or searching for one of the other survivors, you’ll need a home base. Which brings us to this Wrapped upThe best feature…
Spend some time on your base
There’s just something super satisfying about it Wrapped up‘s construction mechanic. There are a lot of parts of different sizes to assemble. Play with the shapes and how they fit together. Building (and dismantling) your base is just as satisfying as exploring and fighting.
For more Wrapped up Learn where to find salt, where to find scrap metal, and how to make metal sheets from the guides.
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