Virtual currencies cannot be stolen

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Virtual currencies cannot be stolen

currencies, Stolen, Virtual

Amid the legal battle over stolen virtual assets, Take-Two argues that virtual currencies are just fiction.

As is well known, Take-Two is currently in some legal trouble. The company is accused of stealing from players because they cannot transfer credit from older games to the new games. These include NBA 2K, PGA Tour 2K and WWE 2K, as Game File reports.

The indictment states that the approach is unfair, illegal and greedy because virtual credit would be purchased with real money and would be lost if the servers of the respective games were switched off, according to the accusation.

However, Take-Two’s lawyers see it differently. Virtual currencies are not the property of the plaintiffs. Instead, virtual currencies are fiction created by game developers and are subject to their respective terms and conditions and terms of use.

According to the said terms of use and general terms and conditions, which players agree to when using the games, virtual currencies and virtual goods are not transferable. All purchases of virtual currencies and virtual goods are therefore finalized and under no circumstances will such purchase be refunded, transferred or exchanged, it said.

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