The latest update brings optimizations and improvements to the warehouse system, multiplayer, and more.
Hexworks continues to improve Lords of the Fallen. Therefore, there is another update today, which, among other things, makes changes to the storage system.
Anyone who fears a full inventory when looting in the future will be happy to know that the last loot item in question will now be sent directly into the box.
With the new update, the developer has also made further optimizations and tweaks in multiplayer to improve the gaming experience.
You can find out what corrections and improvements the update has to offer in the patch notes.
Multiplayer connectivity – We continue our commitment to ensuring multiplayer is as smooth and functional as possible, with another optimization step focused on improving online connections with fewer restrictions.
Move items to storage when inventory is full – With this quality of life update, we introduced a new mechanic that automatically sends eligible loot to the chest when the inventory is full. We hope this will allow lamp bearers across Mournstead to continue their journey without having to make repeated trips to the chest.
Crash fixes on AMD cards – After several investigations on our part and with our partners at AMD, we have found a solution that we hope will dramatically reduce certain crashes on AMD cards. As always, if you experience crashes, please submit a crash report if possible.
In the light we walk.
HEXWORKS team
Multiplayer
- Fixed an issue in multiplayer where players could escape an invasion zone by jumping onto the moth wall from the wooden platform in the Sanctuary of Baptism.
- Fixed an issue in multiplayer that could cause an invading player to receive a buff from a spell cast by the host.
- Fixed an issue in multiplayer that could cause the co-op partner to see the “Activate Remnant” prompt after resting, even if the Remnant was already activated.
- Fixed an issue in multiplayer that might allow co-op partners to use Sanguinarix after being revived in the Spirit of the Bleak season boss encounter.
- Fixed an issue in multiplayer that could potentially allow co-op partners to use Sanguinarix after reviving against the Scarlet Shadow.
- Fixed an issue in multiplayer that could allow Invading players to interact with enemies through Soulskin, causing enemies to be attracted to the Invader.
- Fixed an issue in multiplayer that could cause a player host’s input to become unresponsive after interacting with the Image of Reincarnation if a co-op partner started a movie at the same time.
- Multiplayer has been adjusted to allow simultaneous matchmaking for invasions and cooperative sessions.
- Fixed an issue that caused two Invasion Areas to overlap, which could result in both triggering at the Skyrest Bridge at the same time.
user interface
- Fixed an issue that caused the character name to change when using certain special characters when joining a multiplayer session.
- Fixed an issue where players could change body type by using the right analog stick in Mirror of Distortion.
- Fixed an issue that could cause the lamp and ranged UI to display incorrectly near remnant seedlings.
- Fixed an issue that may not allow players to rotate Pieta’s NPC model in the 3D Gallery using a controller.
- Fixed an issue that could result in the Next button prompt not appearing when customizing the player character’s head.
- Fixed an issue that could cause head sculpt text labels to be incorrectly positioned and appear in the hair and beard menus in the character customizer.
- New text has been added to the chest interaction UI to properly indicate chest usage.
- Fixed an issue that resulted in The Scarlet Shadow not appearing in the 3D Gallery.
- Updated the in-game music player interaction icons.
Enemies
- Fixed an issue that could result in Proselyte being unable to reach and attack players as they passed through the alcove.
- Fixed an issue that prevented the permanent defender from staggering if his health was reduced to 0 by a single attack.
- Fixed an issue that could prevent Lying Face from respawning after resting in Fiefdom of the Cold Curse.
- Fixed an issue that could result in players being able to bypass an enemy shielded by an Umbral Parasite when using a Grievous Strike.
- Fixed an issue that could cause the Judge Cleric to recast her Holy buff skill if players repeatedly used Soul Flay during her casting animation.
- Fixed an issue that caused Ruiners to lose aggro on the balcony in Bramis Castle.
Level design
- Fixed an issue that could cause players to get stuck in an inaccessible area near the building above the Fire Witch in Upper Calrath.
- Fixed an issue that could result in the Judge Cleric being unable to attack players if they were standing near a certain location in the boss arena.
- Fixed an issue that could cause the camera to clip through environmental objects near the cemetery near the entrance to Lower Calrath.
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- Fixed an issue where Sky Vial would not heal players’ depleted health pools.
- Fixed an issue in NG+ where spells could be duplicated by using the chest.
- Fixed an issue that could cause the Failed Pilgrim’s robe to deform when players used the two-handed stance with a weapon.
NPCs
- Fixed an issue that could cause the Petrified Kukajin to be destroyed if players jumped on it.
- Fixed an issue that could cause Pieta’s Sanguinarix upgrade animation to be canceled when accessing the inventory.
collision
- Fixed a collision issue that could cause bodies to float during the boss encounter with the Congregator of Flesh.
- Fixed an issue that could cause players to get stuck behind a ladder after being chased and attacked by the Scarlet Shadow near the Bell Hall.
Bosses
- Fixed an issue that allowed players to trigger the boss encounter in the Cistern without entering the boss arena.
- Fixed an issue that could cause the Hushed Saint to get stuck in place if shot while riding.
Other
- Fixed an issue that resulted in incorrect input focus with the virtual keyboard in Steamdeck and Big Picture modes.
- Fixed an issue that could cause the ambient music to quickly fade out while players walked through the door to the Tower of Atonement.