It seems that I am a “newbie” who has never heard of Sokoban. Makes you wonder what rock I’ve been living under for the last ten years.
After a quick Google search, I saw that Sokoban is a puzzle game created in the early 80’s whose name translates from Japanese to Spanish as “shopkeeper”. My brother-in-law Domenico has worked in a warehouse here in town for a little over 20 years and I’ve always wondered what he does all day, but after this week I think I already have the answer. I think in Senshi Sokoban Quest I was literally doing the same thing as him, lugging boxes around like a precious pack mule, and chances are we were just as underpaid. The game itself is very simple, as is its design. So if you thought we were talking about the incredible graphics, you’re wrong. This game from Yume Game Studio is rather retro and there’s nothing wrong with that. In addition, the game’s puzzle does not require brutal graphics, since in the end we just move a few boxes from one point to another, which reminds me of a game from my youth, Shemue II, which I played for hours with a truck full of wooden boxes. What’s wrong with the Japanese with wooden boxes?
The game is played on something that looks like a chessboard with walls and floor. In some of these crates there is a mark where you have to take the crates. This can be moved horizontally or vertically, but you can’t grab it, so if you stick it to a wall and don’t have any free boxes around you, you’ve made a mess. The puzzle is considered solved when you manage to move all the boxes to their respective markers. The game has 50 different levels, you only have a minute to solve them and the faster you solve the box puzzle, the more points you earn. You also have three life hearts and three lightning bolts that will help you. If you run out of time, you lose a heart, and if you lose them all, it’s game over. With a flash you restart the level. There was no point in wasting hearts because every time I saw that I was going to lose, I just went into the menu and replayed the level. This way I didn’t spend any hearts or beams, and even if you run out of hearts you seem to start where you left off before losing them, so that’s pretty absurd.
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As you progress the levels become more difficult and in my opinion they can be quite frustrating at times. It doesn’t take long to play through, just a few hours, so I hope it’s cheap when they release it. It’s kind of addictive and a good way to pass the time because the gray matter of the frontal lobe has to work under great pressure at certain levels and the timer makes it even more stressful, it seems like you’re having a small heart attack. However, it doesn’t seem particularly suitable for a console, I think it fits better as a mobile game or portable console.
It’s the typical game I’d like to play to relax while waiting for the bus or on my lunch break, although it gets boring pretty quickly. It’s a bit strange to look at the TV screen and see the rather boring game you’re playing on the super console, so I think saying “inappropriate” makes sense. Normally I tend to beat around the bush and write huge 10,000 word texts, but with this game it’s the exact opposite. I don’t have much to say other than it’s a fun hobby, but not something I would turn on my console for. Like I said, it would fit better as a simple mobile game and if so, I would give it a higher rating than it does now.
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