Okay, sit down. According to the world’s most famous Tekken developer, Vin Diesel almost played Tekken 6 before the rest of us, but unfortunately, he never got to play it due to several factors related to the stage of development the game was in. play till.
Yes, that coy man in those movies about cars driving around and skidding (I actually liked them, more than I probably should have, in case you were wondering) had a chance to do it before you did in Electronics There is a chance to defeat someone in the game. Unfortunately, circumstances don’t allow Dom Toretto to hit some people on the screen.
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That’s according to series stalwart developer Katsuhiro Harada, who has decided to take a break from his tongue-in-cheek answers to why characters like Final Fantasy’s Tifa Lockhart and Clive Rosfield are in Tekken 8 Unlockable characters in memory of someone. Additionally, some fans suggested the possible addition of Vin Diesel.
“That was a long time ago… when we were developing Tekken 6, his manager contacted NAMCO,” the developer recalled of the actor. “He had just visited Japan and wanted to play the latest Tekken. However, at the time it was just running on an extremely large development machine, so we couldn’t bring it to the hotel where he was, and there was too much confidential information. “
Thankfully, Harada said Daibumi wasn’t too upset about it: “I told his manager about it and he gave up and responded thanking me for thinking about it.” Hopefully once this thing falls through, Dee Serge is able to entertain himself in different ways, maybe racing on the highway or on mountain roads.
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Seriously, considering Tekken 6 came out in 2007, it looks like this exchange might have happened while Diesel was visiting Japan (assuming he visited Japan and the movie wasn’t filmed elsewhere, after all This Is Hollywood) filmed his movie with a brief cameo in The Fast and the Furious: Tokyo Drift. Vin was asked to guest star in 2006, so the dates may line up, but we may never know for sure.
However, Harada didn’t seem to explain much about the reason for Diesel’s visit. He wrote at the end of his tweet: “As usual, we worked all night in the development room, chatting with our subordinate Director Yonesomori at the time to discuss how to When you’ve been developing a game for as many years as we have, it can be fun to get calls like this.”
For more on TEKKEN, be sure to check out our recent interview with Harada and fellow developer Michael Murray, discussing how TEKKEN 8 still respects arcade culture, as well as our character tier list.