Skull and Bones Analysis – A Half-Baked Trainwreck Many of Us Saw Coming

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Skull and Bones Analysis – A Half-Baked Trainwreck Many of Us Saw Coming

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Skull and Bones is Ubisoft’s latest offering. A company which, with its ups and downs, has always shown confidence in its projects. And this game from Ubisoft Singapore is a good example, since it delayed its launch until the specified time. A tortuous path, since it was first announced in 2018 and many saw it as a “Sea of ​​Thieves Killer”. But, ironically, in its first week, it failed to surpass the sales of the Rare game and barely exceeded one million active players.

But we are not here to talk about its performance in terms of sales or active and simultaneous players, but to tell you what we thought of this pirate life proposition that Ubisoft is recreating. An ambitious game that, although it has good elements and foundations, fails in several parts of its ship. It remains a bit in no man’s land, between two waters as the song of the Héroes del Silencio would say.

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A game which has a great advantage in its premise: representing the life of pirates at the end of the 17th century. We will be the captains of our own ship, we will have adventures and we will obtain glory, honor and gold. A game more focused on the more human aspects, leaving fantasy behind like Sea of ​​Thieves, but not without fantasy elements. It is not in vain that we have the opportunity to capture and fight mythological and giant creatures, but the most normal enemies are, like us, humans.

But we immediately put the first negative point: his story is not as such. Yes, there is a very light narrative at the beginning of the game, where we see the conflict between factions, pirates and empires, but it feels more like a tutorial to learn how to steer your ship and what you can do than to a story as such. The characters don’t engage, you don’t sympathize with them, and you don’t build tension. It’s just NPCs giving you contracts and gear, with a slight background of these faction clashes. Beyond that, we just find a common thread towards the end of the game, the real game. And, Ubisoft being, whatever it is, a creator of good stories, it is somewhat disappointing.

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