The range has decreased gloriole TV universe. If you know anything about the history of the Halo games, you know that the next thing that’s supposed to happen is Master Chief fleeing the Covenant forces across the Reach, having his ship attacked, and then promptly returning to the first Halo game. Ring of the series falls. In other words, this is essentially the moment the action begins. That didn’t happen gloriole TV series. Instead, Chief (Pablo Schreiber) and his friends took a thoughtful trip to a remote planet that felt more like a detour than character development.
After escaping Reach, Chief, and everyone else on the escape ship with him (basically all of the still-living series regulars except for Kate Kennedy’s Kai), you visit Aleria, a small, dirty agricultural planet with a lot of leftover land and almost poisonous soil . After an episode as big and exciting as “Fall of Reach,” it feels like an HBO-style break: the kind of episode dedicated to taking stock of the characters we’ve lost and examining the new form of the World after a great upheaval. But these shows deserve these thoughtful episodes with consistent quality, and they tend to always make these quiet episodes seem bigger and more important than the loud ones. That was certainly not the case gloriole fifth episode of the second season.
In defense of the gloriole Since this is the entire premise of the series, there is no obligation to follow the events of the games directly. Since the show’s announcement, the creative team behind it has been careful to ensure that this series is set in the “Silver Timeline,” which is completely independent of the games’ canon. So going somewhere other than Halo after the Fall of Reach isn’t really a problem. The problem is that the show once again fails the most basic and important test of doing interesting things with these changes.
The series seems confident that audiences will love and care about its supporting characters. But they’re just not interesting. In this episode, the most coherent storyline we spend time with revolves around Soren (the wonderful Bokeem Woodbine, doing his best as always) and his wife searching for their child. We see them questioning various people in the village and even finding someone who they believe is keeping their child from them. But at the end of the episode, they discover that he was actually kidnapped by the UN Security Council – an organization we know almost exclusively at this point as the military that loves kidnapping children. It’s a boring, “no shit” reveal that seems simultaneously overly obvious and completely meaningless. Another storyline in the episode involves Riz, a Spartan introduced just a few episodes ago, who decides to become a farmer because she is too injured to be a Spartan.
With such dull storylines and characters that the series never really manages to convince us to care about, it becomes awfully hard not to long for the well-rounded perfection and otherworldly weirdness of the Halo rings that give this franchise its name. So why aren’t we there yet?
The answer seems to lie in the gloriole The show’s approach to the rings in general. The series clearly recognizes that one of the first game’s great strengths was that Halo was deeply mysterious. But the series approaches this mystery in a very different way than the original game.
For the game, the secret of Halo was how little information there was about both the alien ring and the world of the video game. Aside from the basic premise that humanity was left behind in the war against aliens, almost everything else was a black box. So when you crash into Halo in the game’s second level (a level also called “Halo”), the path is clear for the game to slowly reveal its secrets about Forerunners, the Covenant religion, the Flood, 343 Guilty Spark, etc .reveals everything else that feels commonplace in the series today. The TV series, on the other hand, decided to make Halo a destination. Instead of giving us no lore, it piled on tons of lore in its first two seasons, dangling the Halo ring in front of its characters’ prophetic visions. This path to Halo isn’t inherently bad; A well-crafted setup and reveal can make for a fantastic moment in a television show. But like the hatch in Lost, the key is that you have to show the audience why the thing is mysterious and important – you have to really prove it to us, not just have the characters bombard us with haunting dialogue that it matters. And more importantly, the characters have to actually commit to it at some point.
None of this means that time is up for the show to make it to Halo, or that it can’t be good once it gets there. But it has to be said that the journey there so far has felt deeply misjudged and way too slow, and it’s starting to look like it’s not happening at all. In this episode, Makee (Charlie Murphy) tries to convince the Arbiter to go to the Halo Rings because she insists that the Prophets are lying about the Great Journey and giving the rest of the Covenant fanciful stories about its meaning and the Transgression of the physical realm. but never intended to take her along on her journey to divinity. Well, I’m not saying that gloriole The show is about the Prophets and we are the rest of the Covenant, but I say our lack of a trip to a Halo ring is starting to look a little suspicious and they’re running out of time to convince me it’s us really works.