Metaphor: ReFantazio is one of ours most awaited games of the year and the next role-playing game from the creative team that opened up the world Persona 5. After leaving persona In 2016, director Katsura Hashino, development team P-Studio, founded a new internal team at Atlus called Zero Studio. Soon after, Project Re:Fantasy got introduced. Little did we know at the time that we wouldn’t hear about the game for another seven years.
reappear under a new name in 2023, Metaphor: ReFantazio is a dark medieval fantasy role-playing game in the style of Hashino’s work persona Series. Designed as a counterpart to the modern role-playing game, Zero Studio aimed to create a game firmly rooted in traditional fantasy tropes. The finished game appears to straddle the line between fantasy and modern aesthetics, such as the use of ice skates to move faster and gadgets and vehicles that seem to split the difference between fantastical and advanced technology. With the upcoming release of Metaphor: ReFantazionow is just the right time to summarize everything we know about the game.
Who does Metaphor: Refantazio?
As already mentioned, Katsura Hashino (Director of Persona 3, 4, 5And Catherine) is a leader in development Metaphor: ReFantaziobut he is not the only one persona Veterinarian about the project. Shigenori Soejima, who worked as a character designer on many of these titles, is once again collaborating with Hashino on the game. Shoji Meguro also composes Metaphor: ReFantazio, This is something of a dream team that has created some of the greatest RPGs of this and several previous generations. Lots of employees who worked on it persona Games followed Hashino from P-Studio following his departure at the end of 2016.
Also Koda Kazuma, who worked on it Nier: vending machinesand Ikuto Yamashita, whose credits include the anime series Neon Genesis Evangelionworking on it Metaphor: ReFantazio as a conceptual artist or mechanical designer. It’s safe to say that if you’ve enjoyed the great RPGs this team has made in the past, you’re probably in good hands with them Metaphor: ReFantazioand the project has no shortage of talent.
Metaphor: ReFantazios Release date and launch platforms
Although Metaphor: ReFantazio Since there is currently no fixed release date known, a release is planned for fall 2024. In recent years, Atlus has made more concerted efforts to release its games on multiple platforms simultaneously Metaphor: ReFantazio follows in these footsteps and appears on Windows for PlayStation 5, PS4, Xbox Series X|S, Xbox One and PC. No, there is no sign of a Nintendo Switch release yet, but rumors suggest that this could be the case Arrive on the Switch 2 instead. In the meantime, people can finally wishlist the game on their platform of choice ahead of pre-orders becoming available in the near future.
The latest trailer for Metaphor: ReFantazio illuminates its functions
The establishing shots of the latest trailer for Metaphor: ReFantazio Draw a parallel between the game’s world and a world that looks like our own, which the game seems particularly interested in exploring. The rest of the trailer introduces the royal tournament, covering the game’s main storyline as well as glimpses of open environments, a new take on the team’s tried-and-true turn-based combat, and the return of persona‘s relationship simulation elements. There’s another one, much longer video Here the developers provide detailed information about the world, characters, gameplay, music and more.
Where does it come from? Metaphor: ReFantazio take place?
Metaphor: ReFantazio begins as the assassination of the king creates a power vacuum in the United Kingdom of Euchronia. The game centers on the election of a new monarch – portrayed by participants as a tournament – to determine who will take the throne. At this point our player character joins the fight. Although they were branded heretics by the Elda tribe for banning magic, that doesn’t stop them from embarking on a journey to help their friend, the Prince of Euchronia. From then on, it is up to the player character to travel the world and rally people of different locations and races to their cause in order to win the royal tournament.
An interesting departure from genre conventions is the world of Metaphor: ReFantazio runs on magic, but this power is not a given for any of the people in it. To use it, a special device must be purchased in Euchronia. Despite the lack of natural magic, the game’s main cast can magically transform into weapons known as “archetypes” that awaken like Personas.
As is Metaphor: ReFantazio play?
We didn’t see much of it Metaphor: ReFantazio Aside from a few trailers, it seems to stick to the team’s previous work persona. The combat UI and menu navigation seem consistent with the series’ aggressive stylization.Persona 5, and the game will be a turn-based RPG in which players exploit elemental weaknesses, draw power from archetypes, and summon them. However, there are some interesting new ideas at play Metaphor: ReFantazioWorth mentioning are the approach to combat, relationships and maneuverability.
In addition to turn-based battles, which the team calls “Commando Battles,” players can size up and eliminate their opponents on the field without having to engage in a full turn-based battle. While this new combat system is designed to streamline fights against low-level opponents, it’s not like most automated fights that reward you by default and skip combat entirely, and players always have the choice to use this approach on both weaker and stronger ones Try out opponents than that. Rather than combining and recruiting personas to switch between them, strengthening relationships and being inspired by them awakens traits within the player character that can become archetypes.
Similar to persona, Metaphor: ReFantazio will include calendar and Relationship simulation systems This is contrasted with the aforementioned choice that picks up the plot, but the team hasn’t detailed what the latter looks like. The calendar takes into account the player’s need to travel around the world to collect votes and popularity as part of the royal tournament, creating a similar tension to that persona Series in which players must prioritize their relationships and jobs in the “real world” over clearing dungeons and grinding in another realm. However, different than in personait appears players will be able to consider where they want to go and approach storylines in a non-linear manner.
The journey is carried out by these strange running vehicles that have now been seen in numerous trailers, known as “Gauntlet Runners”, which seem to act as a hub for the party between cities. There also appear to be more open environments between locations where players will likely be able to grind and complete side quests, and players can explore them on foot or on skates if they want to take in the sights quickly and in style.
Metaphor: ReFantazio Releases for PS5, PS4, Xbox Series X|S, Xbox One and PC in Fall 2024.
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