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An important art image from Bioware's Anthem featuring four characters in various colorful robotic armors.

Picture: Bioware

In January 2019, I was optimistic when I flew there BioWareThe headquarters is in Austin, Texas. I was invited to test anthem, the studio’s version of the live-service looter-shooter before it made its way into players’ hands. I was immediately taken by the elegance of the demo, zipping through the levels like I was Iron Man in my Javelin suit, shooting bugs with elemental rifles. I was convinced of that at the time anthem would be a generation-defining title that countless future AAA games would have to emulate. It turned out that a lot of them did. Even if they shouldn’t have done it. -Steven Asarch Read more

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