Industry twists and turns: When Hellblade left PlayStation for Xbox

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Industry twists and turns: When Hellblade left PlayStation for Xbox

Hellblade, industry, left, PlayStation, Turns, twists, Xbox

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A low budget game, but with big ambitions, I have to think that this crossed the minds of 3 types of people, investors of Ninja theorythose who saw its reveal in 2014 at Gamescom and everyone who tried titles like A heavenly sword (PS3 Exclusive) and learned that the studio’s next step was going to be a game that sought to remain conservative after the hesitant reception of a recent DMC (Devil May Cry reboot).

What no one expected was that this game would mark not only a before and after within the studio, but also the first step in the new modern era of gaming. AA. Today, we decided to embark on a somewhat curious story which we know that more than one has not taken into account, how the destiny of a study can take a 180 degree turn when we try to explore new paths.

2014, revealed exclusively for PS4, Hellblade

In 2014, when Gamescom in GermanyNinja Theory revealed its next project, a single-player adventure centered on a Celtic warrior, taking advantage of the renewed engine Unreal Engine 4At first all the launch information indicated that it was only available for PS4 consoles, which didn’t seem strange to anyone after what was seen with Heavenly Sword being exclusive to the PS3, setting a precedent for the relationship between PlayStation and Ninja Theory.

2015, now also on PC, Hellblade leaves total exclusivity on PS4

In early 2015, after various interviews and new information about the title, developers Ninja Theory confirmed that Hellblade would also be released in PC via the store Steam. News that impacted various players in the Sony console, since at that time, lose exclusivity of games, even on platforms that do not belong to direct competition, was seen as a reason to consider the loss of value of the future launch of the title on consoles.

2017, any exclusivity is a success… Or not?

August 8, 2017, exclusively for consoles PS4 Yes PC via Steambeing an average version, defined as independent AA at the price of 29.99 dollars or dollars depending on the region, during its first 3 months of launch, 500,000 copies have been soldbeing a success for the budget invested by the studio and knowing that it was a release exclusively in numerical format.

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