Which games were played in 2023? The market research company Newzoo has published the answer in its industry report on the gaming industry.
The analysts at Newzoo have published their industry report on the gaming industry. It turned out that gamers in 2023 spent the most time in older games and franchises.
According to the report, the PC and console gaming market grew by 2.6 percent, reaching $93.5 billion in revenue. It is noticeable that a small number of publishers and developers dominate the market.
If you look at the top 10 lists of the most played games, you will find primarily older, established titles on each platform.
Fortnite reigns supreme on all platforms, from Switch to PC. The rest of the list also shows well-known constants of the gaming world: Grand Theft Auto V, Counter-Strike, Roblox, Minecraft, Rocket League, Apex Legends, Fall Guys, Valorant and Call of Duty. On Xbox and PlayStation, only Starfield made it into the top 10 as a single-player title.
Newzoo’s data also revealed that in 2023, just 66 titles accounted for a whopping 80 percent of total playtime. Much of that time was invested in games that were already six years old or older. In fact, 27 percent of all 2023 playtime came from just five old games: Fortnite, Roblox, League of Legends, Minecraft and GTA V.
Less than a quarter of the total playing time was spent on new games that were two years old or younger. 23 percent were counted here, more than half of which went into large annual sequels such as the latest Madden or NBA game.
In the end, only 8 percent of the playing time was spent on non-annual titles like Diablo IV or Baldur’s Gate III.
“It is becoming increasingly difficult to grow a game’s player base,” Newzoo concluded. “Especially in our current landscape, where always-up-to-date titles and robust content pipelines come first.”
Newzoo emphasized in the report that success in the gaming sector is still possible, although the report shows a trend towards established titles.
According to this, gamers are spending less and less time with new games and more and more time with already established franchises and live service titles.
Publishers and developers therefore increasingly have to face the challenge of winning the audience’s attention.