yet another achievement for the game!

oriXone

yet another achievement for the game!

Achievement, game

We know that Red Dead Redemption 2 is an extremely demanding game, and yet a developer has managed to achieve an absolute technical achievement that commands respect.

In a technical feat that has recently captivated the gaming community, an independent developer has managed to run the game Red Dead Redemption 2, known for its high hardware requirements, on a smartphone. Serg Pavlov, the developer behind this feat, has taken on a big challenge, opting for a title known for its graphical complexity and addictive gameplay rather than turning to games that are traditionally more suited to the mobile format.

A new achievement for Red Dead 2

By using a PC emulator on his Android phone, Pavlov demonstrated that even the most resource-intensive games could theoretically run on mobile devices. The smartphone in question, the Red Magic 9 Pro from ZTE, is the brand’s flagship for mobile gaming and is equipped with the latest technologies in terms of processor, cooling and battery.

Red Dead Redemption 2 performance on this mobile device is far from optimal, sitting at around 10 frames per second, with peaks at 16 frames in less demanding areas. Unsurprisingly, this level of performance is accompanied by various graphics and sound issues, reflecting the current limitations of smartphones for running games of this scale. Despite using an external cooler, CPU and GPU temperatures remain high, highlighting the thermal challenges of running such applications.

Despite these obstacles, Pavlov’s initiative opens up interesting prospects for the future of mobile gaming. Adapting AAA games to mobile platforms could revolutionize the way users interact with their favorite titles and offer new gaming freedoms. However, this experience also highlights the importance of finding a balance between technical ambition and gaming enjoyment, putting the quality of the user experience first.

As technological advances continue to blur the boundaries between gaming consoles, PCs and smartphones, initiatives like Serg Pavlov’s invite us to imagine a future where portability does not mean compromising on the quality or depth of the gaming experience.

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