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Astral Chain Review-Platinum Plated Masterpiece • iGamesNews.com

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After a period of obscurity-this is the studio's debut since Nier Automata, which is a gap of 30 months and feels like a huge gap in the busy resume of this most prolific team-Astral Chain said PlatinumGames is back. how is it. This is a long, minimalist adventure that combines police procedures, exaggerated pugilism, and many different types of games, and this is the most interesting of platinum titles since Metal Gear Up: Revenge. . Heck, it might even be the best platinum game.

Astral Chain Review

  • Developer: Platinum games
  • announcer: Nintendo
  • Availability: August 30 on Switch

Perhaps because Astral Chain is by far the most platinum game to date and the studio's largest departure to date. Prior to this, Bayonetta's brutal battle was gorgeously modified, and then the problems, dungeon traversal and environmental interrogation were solved. There is nothing more like this in the back catalog of the studio or elsewhere, although you can draw a line between Astral Chain and Nier: Automata, another variety show that is the same as his director Takahisa Taura program. For me, Astral Chain is a more refined and focused experience.

Some may miss Nier: the philosophical, melancholic foundation of automata, although it is clear that Taura accepted Nier writer Yoro Taro's preference for mixed things. "Modern games, they are really well made," Tarot said. "They put in too much love and time to make them great and great, but when you play most of them for 30 minutes, you will understand exactly how they feel, which is a bit boring." Just Like Nier: Astromat before, the Astral Chain is offensive. It's RPG, action game, open world game-a hidden pixel game, among other things.

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In a more open investigation scene, countless attentions were distracted. These people need to rescue the dogs or the wonderland in the toilet of the police station. Please take some paper when you take the paper clip. of course.

However, before we mastered everything, Interstellar Chain was first a sparse science fiction novel with a fantastic apocalyptic future in the background, shredded by a chimera in another field. You are a neuron, a special police task force that can tame and control a chimera to make it a "corps" and put it at the forefront, and use it as you do several independent large-scale work Role to investigate and conflict and discover the sinister truth behind certain forces.

It was a long time. In short, you are a hellish policeman who leads your collection of supernatural, superpowered pets to distribute justice, all of which is when you pick up littering cans from the street and help rescue passing Cat time. If all this sounds great, I'm happy to confirm that this is true.

In the background is a fictional big city called "Ark", which is a sublime, run-down metropolis with neat lines in moody peach-colored dusk and neon-lit shantytowns. It's all a little bit, the "Evangelion", "Apple" in "Shell" and "Ghost" also took a bite, all filled with undoubted ridiculous feelings for platinum.

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Cooperative mode is available, but this is a lovely add-on, but it is confusing and not really worth using.

What really makes Astral Chain sing-actually a positive roar-is how it weaves so many different genres together, how to cite so many different games and appear entirely in its own way. This is an RPG game, you have to choose one of the two twins from the beginning without choosing to dub the dumb protagonist (oh, it is worth mentioning that both Japanese and English dubbing are available, this is a popular choice ). You can style their hair, color their clothes and choose clothes when grabbing clothes on the battlefield, and each legion has its own skill tree to accumulate resources and XP.

On another level, Interstellar Chain is about investigating, talking to NPCs and finding clues at the open-ended level, while relying on your IRIS (another spin of Arkham's detective mode) to learn the details. It's also an environmental challenge because you hire a corps-you have a few options to slowly unlock throughout the campaign and from where it's available everywhere-you can discover the secrets. Need to lower the suspension bridge? You will then need to deploy the Arrow Legion, and the Beast Legion-Princess Twilight's move is not so subtle-it can sniff out and dig up loot, or the Arm Legion can lift heavy obstacles to clear new ways of obstacles. All are Zelda legends.

It also includes The Witcher, Arkham Asylum and Deus Ex, but always- always -The most important platinum game. Plug in the security camera and look for someone who will have an incredible hit pause when you invade. This is a small example of a platinum pancake that has been applied to every different element of the astral chain. It does provide a quieter, flatter (longer) experience than we've ever seen in a recording studio before-walking and speaking are rich-but when the action comes, God is worth it.

When it comes to action-oriented great work, Star Chain is very literate-in fact, seeing that platinum coins have reached most of them in some way, I would say it is fluent. From this mapping to the shoulder attack to countless other subtle differences throughout the process, this is familiar but different. A little all Here; the ability of Revengeance's drastically reduced technicians to be revealed to your Sword Legion allows you to precisely adjust the angle to solve certain puzzles, while at the same time suggesting the way your leg rips the core from a rival chimera hints at Raiden Great satisfaction Zanda. Satisfying this timeout requirement is equally satisfying, and it is equally satisfying if you consider how it interrupts the battle that fuses countless active parts in a crazy dance.

Then there is the legion itself, each legion has its own unique way of moving, then it is the way to interact with them, pushing them to the battlefield while maintaining distance or back to back, or-this is where the astral chain is really here, really Good-use the chain between the two of you to restrain and tie the enemy. This is a boost from an unlikely source-the arcade that Namco walked on the Libble Rabble arcade in 1983 is considered to be the main inspiration behind the mechanism-and it has performed exceptionally well, making the battle of Astral Chain within reach .

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The possibility of a chain can be interesting-it can be extended when the boss rushes towards you so that you can trip it over.

There is more-so much-the interstellar chain may be dazzling in its depths. With so many moving parts, combat can easily become flustered, so it's almost reassuring to find that it supports a simple "unlinked" mode that can be almost automated. Is it a sacrifice to play a platinum game like that? Maybe, but I welcome everyone's option to unlock the Astral Chain glasses, which helps eliminate some of the friction that may scare some performers from previous work in the studio.

And the action of Astral Chain is one of the best actions I have ever encountered, all of which have a seamless quality and usually make you breathless. Platinum will never lose its appeal and the motto is the motto of the entrance hall of the studio's Osaka headquarters, although some may think that the studio has become boring in recent years. Astral Chain is absolutely nothing and brighter than anything the studio has used to. This is definitely the dream of a game.



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