News wise Unique Fallout 4 Weapons: The Complete List and How to Get Them
In Fallout 4 you can get your hands on a lot of weapons, some of which are quite common and others are simply unique to the game. In this article we invite you to discover the location of all these weapons!
Summary
- Unique pistols and rifles from Fallout 4
- Unique heavy weapons
- Unique energy weapons
- Melee weapons and other unique weapons in Fallout 4
Unique pistols and rifles from Fallout 4
Let’s start together with a tour of the various unique pistols and rifles in Fallout 4. For each of them we have given you a brief description of the action you need to perform to get your hands on them. For non-quest related weapons: Write the number in parentheses on the card below to find out where you can get your hands on it.
- Kellogg’s Pistol: Critical Hits Restore Action Points – Homecoming Quest.
- Supervisor’s Guardian: Fires another projectile – Sold by Alexis Combes in Vault 81 (1)
- The Winner: Ignite the Enemy – At the pumping station near the Lynn Pier parking lot, enter the code displayed on the wall into the console (2).
- Wasteland Companion: +50% Damage to Limbs – Sold by Deb in Bunker Hill (3)
- Justice: Staggers the Enemy – Sold to Covenant by Penny
- Silver Submachine Gun: No Effect – Quest “Silver Shrouds”
- Major Accidents: +25% Damage to Limbs – On the yellow crate in the Captain’s Cabin in Libertalia (4)
- Tom la Bricole’s Specialty: Increases SVAV’s accuracy when not in combat – Sold by Tom la Bricole at Rail HQ when you join them (5)
- Eddie’s Reward: +50% Damage to Limbs – Quest “A Damn Good Lease”
- Liberator: Increased Accuracy in SVAV – Quest “The Train of Your Insults”
- Reba I: No Effect – Quest “Barney’s Towers”
- Reba II: +50% damage against bogs and insects – Quest “Barney’s Towers”
Unique heavy weapons
Finesse isn’t really your area of expertise? Don’t worry, in this second part of this article about Fallout 4’s unique weapons we have everything you need. This time we’re dedicated to all the heavy weapons of this rarity available in the game!
- Sulfator: Explosive Balls – Sold by Cricket at the Shelter 81 (1)
- Cryolator: Freezes enemies – In a locker where Canigou has to take shelter 111 (2)
- Carbonizer: Ignite the Enemy – Underground Operation Quest
- Junk Jet: Uses scrap as ammunition – In the Arcjet Systems launch room (3)
- Boute-en-train: +50% damage to humans – Sold by KL-EO in Goodneighbor (4)
- Bongars: Sold by Arturo at Diamond City Market (5)
- Broadside Cannon: No Effect – Quest “The Last Voyage of the USS Constitution”
- Death from Above: +75% Aim Speed - Sold by Teagan to Prydwen when you reach Paladin rank (6)
Unique energy weapons
If we were interested in Fallout 4’s classic firearms at the moment, now is the time to do it Check out the ones that run on energy
- Last Minute: +50% Member Damage – Sold by Ronnie Shaw at the Castle, Daytime Only (1)
- Alien Laser: No Effect – Find the UFO near Oberland Station and follow the blood to a cave (2)
- Authority of the Righteous: Doubles critical damage and gauge fills 15% faster – Call to Arms Quest.
- Old Faithful: 2x more damage if target has 100% HP – Sold by Arturo at Diamond City Market (3)
- Survival Specialty: The less health you have, the more you hurt – Quest “The Lost Patrol”
- Good Intentions: Critics Cause Frenzy – Over Clint’s Body in Quincy Ruins (4)
- UP77 “Infinite Potential” Prototype: Unlimited Ammo – At University Point Credit Union. Hook the chest into the treasure room to reveal a passage with the weapon (5)
- Experience 18-A: +25% Fire Rate and +15% Reload Speed - Sold by a Synthetic at the Institute (6)
- Sentinel Plasma Lance: Double damage if enemy is at 100% HP – Sold by Teagan to Prydwen upon reaching Brotherhood Sentinel Rank (7).
- Zeta Rifle: Deals Zeta damage – In Cabot’s office during “Special Delivery” on his corpse in “The Secret of Cabot House”
- Lorenzo’s Weapon: No Effect – Quest “The Secret of Cabot House”
- Virgil’s Rifle: +50% damage against Super Mutants – On Virgil’s body when you kill him
- Waser Rifle: Unlimited Ammo – Shaun’s Waser Rifle Quest
- Last Judgment: +25% Fire Rate and +15% Reload Speed - Scorched Wings Quest.
Melee weapons and other unique weapons in Fallout 4
Finally, let’s finish our tour of Fallout 4’s unique weapons in style, this time taking a look at the melee weapons of this rarity available in the game. In addition, we have added the last three weapons, which are certainly not melee weapons such, but didn’t fit into any other category.
- Pickman’s Blade – Bleeding Damage – Pickman’s Gift Quest
- Kremvh’s Tooth – Bleeding and Poisoning – At the bottom of the lowest waterhole in Dunwich Borers (1)
- General Chao’s Revenge: +50% damage against robots – Sold by Trudy at Drumlin Diner (2)
- Rockville Baseball Bat: -40% Promotion Points – Sold by Moe Cronin in Diamond City (3)
- 2076 World Cup Baseball Bat: Throwing Chance – Treasures of Jamaica Plain Quest.
- Grognak’s Ax: Shake and Bleed – Silver Shrouds Quest.
- Sword of Shem Drowne: Causes Radiation – Golden Locust Quest
- Flayer’s Gauntlet: No Effect – In front of the Flayer’s Nest near Lynn Woods (4)
- Big Jim: 20% causes leg disability – On the floor of the Walden Pond Gift Shop (5)
- Assisted Punch “Fury”: Over Swan’s Body in Boston Common (6)
- High Roller – No Effect – Trial by Fire Quest
- Sword of Zao – No Effect – Quest “The Sea Monster”
- Artillery Smoke Grenade – Allows you to support artillery fire – The Old Cannons Quest
- Transponder – Calls for support missiles – Quest “The Sea Monster”
- Institute Beacon – Call of the Synthetic – Scorched Wings Quest.
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