No rest for the wicked It is, without a doubt, one of the revelation games of the present 2024, the work of the creators of the legendary Or I and, at the moment, it is only available on PC, although it plans to reach other platforms such as PlayStation Yes Xbox. As we live in a process of Early Accessthe changes seem constant and these have just reached, for example, the hardware that requires us to function without problems.
This action RPG game with a few touches of like a soul is triumphant and as part of this early access process that we spoke to you about, those responsible for Moon Studios
No Rest for the Wicked and its minimum and recommended requirements
These new technical requirements of the game do not arrive so much by magic as by the publication of an update which is responsible for optimize many passages inside the adventure. Its developers state that “this patch brings significant improvements to CPU and GPU performance (especially regarding traversal and zones). heavy), keyboard command remapping, a new mouse/keyboard control system, increased inventory stacks, access to chest inventory at vendors/crafters, bows that use stamina, faster access to housing, Quality of life and over 45 bug fixes.
In this way, and taking advantage of the fact that these new CPU and GPU performances are a proof, they have decided to update the technical requirements of our hardware to adjust them to what they consider to be the current minimum and recommended requirements. And we can tell you that things have relaxed a little, although No rest for the wicked
In this way, and without going through 4K resolutions at 60 frames per second, those who want to enjoy it Full HD They have two options, one focused on performance and the other on quality, which will only vary depending on the processor and graphics card we have. In the part of the recommended requirements with a GTX 970 or a Radeon RX Vega 56 (or higher) we will have more than enough.
There will be more changes in No Rest for the Wicked
Don’t think that the game will stop in the coming weeks because many changes and improvements are pending. For example within the adventure itself, since it is still in development, with new areas and missions that have not yet been implemented. For example, in this patch, some scenes have been improved. introduction both in the prologue and in certain phases, which, it is true, turned against us. Or changes in the appearance of enemies which will be much more frequent after our passage.
In short, everything was focused on continuing to improve a game which, in Early Accessit’s already really good.