AMD RDNA 2 GPUs for PCs will be better than console ones

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AMD RDNA 2 GPUs for PCs will be better than console ones

AMD, Console, GPUs, PCs, RDNA


Guess it was inevitable that rDNA 2, which was first revealed on consoles, would result in a new generation of PC graphics cards. But by the looks of it, luckily or unfortunately those GPUs are built into comfort customization of RDNA 2 They cannot be compared to the ones we will have on PC, because AMD would have left a few stories saved as an ace up your sleeve.

RDNA 2 graphics for PC will not match console graphics

It turns out that if AMD has worked closely with SONY and Microsoft to upgrade the GPU it will have Xbox Series X and PS5 respectively, they've made it possible to make apps more efficient, above all, to get higher performance with less usage of resources. This means that in addition to making the work more efficient, some features are left in the pipeline to improve other features.

AMD-BIG-Navi RDNA 2

A new generation of AMD Radeon graphics cards was originally expected to arrive by the end of this year (e.g. to the month of June), but it remains to be seen if the current Coronavirus issue will allow this release to be released on time or not (rumors may be a release date). However, the company has already revealed that its next generation of RDNA 2-based graphics cards will still be supported API DirectX 12 Ultimate, something we wouldn't have in consoles.

For this reason it has been speculated that the properties introduced by AMD for the new generation of images can also be referred to as "RDNA 2 Full", to distinguish it from rDNA 2 for comfort. The project will have various improvements that could be left to the console GPU to improve their performance, or simply they would have been built later, with no time to use them on the console. The fact is that GPUs for PC images will not be the same as the ones we will have on consoles.

Will the Xbox Series X and PS5 use the same "custom RDNA 2" architecture?

For both the Xbox Series X and PS5, AMD offers Microsoft-made silicon and SONY respectively, allowing both manufacturers to work with AMD on hardware design and do exactly what they need. By definition, these console GPUs are fake, which means it's SONY and Microsoft that define their parameters.

On SONY & # 39; s PS4 Pro, the company used a checkerboard design, and while this feature is no longer used in the end, it's a great example of how a custom chip can be used to improve console features. With the Xbox Series X, Microsoft is counting a feature called "Patents Variable Rate Shading VRS", suggesting that SONY didn't have that feature as it had a patent. It is also possible, however, for SONY to have access to a powerful VRS form.

The Xbheka Series X is inside

On the other hand, SONY also didn't mention artificial intelligence or machine learning while giving a technical talk on the PlayStation 5, and Microsoft had said it would support it. Microsoft plans to use its DirectML API to calculate low accuracy that will improve future games using Artificial Intelligence and machine learning algorithms.

So, it all points out that even though the Xbox Series X and PS5 have the same GPU design included in their designs, it will be a structure that will have only the same name, because with everything else they will be completely different.

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