More stories in the Updates category
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The latest Fallout 4 update It is now available and features a series of improvements and fixes aimed at improving the player experience.Many people have complained that some adjustments were needed after the “next gen” update released a few weeks ago.
Among the most notable new features is the ability to manage the game’s graphical fidelity and performance, allowing players to tailor the visual and gaming experience to their needs and preferences.
News, fixes and changes in Fallout 4
Concretely, the update now allows you to choose between different frame rate targets, from 30 to 60 fps, depending on the capacity of your screen. Additionally, an option has been added to prioritize visual quality or performance, allowing you to decide whether you prefer higher resolution or more fps.
In addition to these graphical improvements, the update also includes a number of general fixes and improvements. Among them are solutions to stability problems, visual bug fixes and mod loading improvements. Specific issues have also been fixed on different platforms, such as enabling automatic HDR on Xbox Series or fixing an issue with the character name field in widescreen mode on PC. Here is the official list of fixes:
- General stability improvements.
- Fixed a visual issue with some image spaces.
- Automatic HDR is re-enabled (Xbox Series S|X).
- Fixed an issue where placeholder was not displayed correctly in the load order menu (Xbox Series S|X).
- Fixed an issue with the character name field in widescreen (PC) mode.
- Fixed an issue that sometimes prevented packages from fully downloading and could cause a crash.
- Fixed an issue with material exchanges.
- Fixed an issue with loading order that would pause DLC until restart after downloading mods (PlayStation 5).
- Fixed a bug that sometimes caused a crash when returning to the main menu with queued mods downloading (PlayStation 5).
- Fixed an issue that could prevent the Creation Club menu from displaying (Microsoft Store).
- Fixed a crash that could occur when connecting to the network after suspend/resume with network disabled (Xbox One).
Notable fixes include fixing an issue that prevented packs from fully downloading and could cause a crash, and fixing a bug that sometimes caused a crash when returning to the main menu with queued mods that They were still downloading.