NeoSprint sets its launch date



Launch of NeoSprint

In the video game industry, it’s not all big mega-productions or “quads” with what many of us are looking for: entertainment. And today we’re talking to you about NeoSprintWhat just set its release date.

As you see above, it was released trailer of launch of the game developed by Headless Chicken and published by Atari. The game will arrive next June 27 a PlayStation 5, Xbox SeriesPlayStation 4, Xbox OneTo change, PC via Steam and Atari VCS.

NeoSprint takes over the Sprint game series late 70s arcade racer. In this case, we leave aside the 2D isometric circuits and we return to the 3D of the original. It will offer us fun with its single-screen races that can accommodate up to eight players and with lots of game modes. Among others we will have: Campaign, Grand Prix, Obstacle Course and Time Trial. But the content doesn’t stop there, since we will also have tools to build and share your circuits and compete for the best times with players from all over the world.

Launch of NeoSprint

We leave you with your main Features:

  • Isometric Arcade Action– Tight controls with an arcade feel make NeoSprint’s gameplay easy to learn but difficult to master.
  • Design twisty, twisty tracks with an in-depth, customizable track builder. Build ramps, jumps, embankments and more with easy-to-drop and click track segments, and add an even more personal touch with scenery and decorations to make your track stand out.
  • A range made for speed – Each car can be personalized with different colors and Atari-themed decals.
  • In the Campaign mode In single-player, challenge eight unique AI rivals in NeoSprint to become the best driver on the circuit. Race through multiple Cups with increasingly difficult circuits.
  • Alternative Game Modes – With the Grand Prix mode You can create tracks from your own tracks, download tracks created by other players, or mix them together. THE obstacle course and the against the watch They provide hours of fun after completing the campaign.




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