One of the great mysteries of Sony for the new generation. Little by little we are learning more about the PlayStation 5, but there are two specific details that draw attention due to the lack of information: the design of the console and adding up. The company has thrown up several clues as to the direction it has taken with the new DualShock, with particular emphasis on the use of haptic technology. To what extent will this addition be important in video games? According to the developers, much more than meets the eye.
Thomas Happ, the person in charge of Axiom Verge who is currently working on Axiom Verge 2, has not hesitated to comment on the haptic command of PS5. In a recent interview with GamingBolt, Happ claimed that the improved technology for vibration and pad trigger resistance
He also points out that it may be "Somewhat frustrating if you're used to having accurate and consistent controls", since now "Those controls will change based on the type of surface a character walks on". Games like Death Stranding, without going any further, would very strongly benefit from something like this, but more arcade or even platform titles could lose precision for wanting to win in immersion. A delicate balance that developers could face in the coming years.
We still do not know all the possibilities and features of the new generation DualShock, although Sony's patents give clues to its full potential. Tactile stimulation and microphone, or even sensors to detect the player's pulsations, are some of the options that can be incorporated into it if we stick to the trail that the signature has been leaving on its registered documents. Even so, It will not be until the formal presentation of PS5 when we can know well what DualShock 5 is and what it does
Axiom Verge's father, on the power of new consoles
Addressing the new generation, Thomas Happ has also spoken about the power of the next-gen. More specifically, he has focused on talking about what the Xbox Series X hardware means and the huge numbers of its GPU. On this, the person in charge of Axiom Verge 2 is clear that it will serve above all to achieve «More detail and better lighting thanks to raytracing»And it is worth noting that the new platforms will carry the ray tracing by flag, the one that we could see recently giving everything in a technical demo of DirectX 12 Ultimate.
Despite the powerful new hardware, Happ has launched an interesting performance push. The dev assures that "Of course, the frame rate will continue to stay around 30fps because developers will want to rush the hardware and push it to its limit.". Will we see games at 120 FPS on Xbox Series X or we'll go back to the 30 frame numbers to see
authentic audiovisual shows? He is clear about it.