There is a wonderful sadness hidden in the center of some games, not because they are sad, but because they are beautiful and compact, full of mystery, and all these things can only be experienced for the first time once.
In this way, "Short Hiking" is indeed a very sad game. This is strange, because it is also a compact cheer, a joy of autumn, when the warm water poured into the sand and stones, like a slow heartbeat, in the joy of autumn, the leaves changed from green to gold. Above the beach and forest, the rocks have turned into snow and ice. On the horizon, the entire world turned into a drowsy tan, and distant objects beckoned in the fog. Everything is waiting to be explored. Everything I find in my exploration can be considered a saboteur. If I could tell you one thing from all of these things, I would tell you about the goal I just got, and a campaign like it is far behind me, but the wonders of this place are still bright and full of hope . . However, I won't tell you because I don't want to destroy anything. You only have one chance to experience these things for the first time, remember?
A short hike brings you a glorious island with only one real goal: to climb to the top of the local mountain, as there are mobile phone receivers available at the top. You play Claire, this boring bird on vacation. I would like to say that the genius of this setup is not an island, but boring. This is a game from scratch and it does nothing. You have a great degree of freedom in "short trekking", which is a long day of freedom in late summer, with nothing to do and omnipresent. I think this is the best place for some childhood exploration. Short hikes can really fix those empty days in the middle of the calendar.