Play it on: Xbox Series X/S, Windows (Steam Deck: your experience may vary)
Current goal: Enjoy Sentry Defense to the fullest
So Halo Infinite has an interesting playlist right now: Sentry Defense. And by interesting I mean damn cool. It is a semi-PvPvE mode in which two large opposing teams each get a pair of “Sentries” for defense. The Sentries are a boss from Infinites campaign: Adjutant Resolution, an enemy that is quite capable of doing damage on its own, and the player must shoot at certain parts of it to deal damage. It still plays like a PvP game, not very dissimilar to something like Capture the Flag, but the additional bosses at both ends really add variety to the old gloriole Format.
Since the integration of campaign bots In Halo InfiniteIn multiplayer, I mostly played quirky custom games and the series’ classic wave-based “horde” mode, Firefight. That was fun, of course, but I was really curious to see what the additional functionality of bots would do in gloriole could do, and I am pleasantly surprised by Sentry Defense.
When each team gets their own bosses, it means you need an extra layer of combat when you arrive at the enemy base. Or if you’re on defense, things really change when those bosses can deal lethal damage themselves. It’s an extra layer of challenge to the already challenging PvP nature of Infinite. I’ve also noticed that players are resorting to vehicles a lot more often as a result, perhaps in the hope that the extra firepower will make a huge difference when it comes to chipping away at bosses’ health. Because of this, players are having to react to vehicle encounters more often, which in my experience makes defending the base a lot more fun (with a lot more potential for multiple kills if a crew with a Warthog shows up).
Sentry Defense has been pretty resistant to too much repetition so far. Overall, I think it’s an excellent preview of where gloriole can grow… wherever the future takes this 20+ year old series. – Claire Jackson