Yeah, I’d rather get the long awaited Genshin for now, especially since targeting the OG Switch should help keep its file size civil unlike the PC and home console versions (or friggen mobile which was 17Gb way back when I tried it and supposedly now there are 25+ – on devices that disallow external memory installations and lately even external memory support itself, Carl!). I played a bit on my laptop, gave it up after running out of space for the umpteenth 60Gb update and put it on the PS4 just to pop in and do the occasional test – if I stick with the open world on the console tied to the TV , I’d rather it be something without alternatives like Star Ocean IaF (its probably Emudeck-supported original doesn’t have English), The Crew 2 (the PC port is region-locked and too online for piracy), or Gravity Rush 2. Most of my playthrough (right after a bunch of early elemental shrines in Monstadt) is waiting for the hybrid to appear, and I’m even morally prepared for some extra storage shelves in its favor because what I’ve been playing is genuinely fun. Trust the alleged “BotW clone” to boast plenty of its own identity, as is common for many targets of fandom stereotypes.
@NatiaAdamo Fortnite actually came to Switch in June 2018. And it wouldn’t make sense to announce Genshin’s port for one console in 2020 (and double it two years later) while “saving energy” for a distant successor.