Capcom and Tango Gameworks veteran Ikumi Nakamura and former Capcom and Platinum Games director Hideki Kamiya have joined forces to new video in which they talk about various topics when they worked together. One of these projects was the beloved Okami, which was supposed to develop a “dream team”. However, Kamiya says that wasn’t the case with some developers shining and some less so. He even uses the term “weak” and that there was “a very drastic contrast within.”
“Ōkami was meant to be the recognizable name of Clover Studio,” he says. “That’s why we wanted to create a dream team. It was supposed to be a dream team with all the best personnel in every section. That was the plan, but in the end, not everyone, but as a whole team, I honestly think he was weak.”
“It was not a dream team. There was a very drastic contrast inside. There must have been people without whom there would be no Ōkami. Those members shone brightly. Some of them really shined brighter even more than the ones I worked with before. I’m not saying this as flattery, but to you [Nakamura] I certainly did. Naoki Katakai and Keniichirou Yoshimura, Sawaki Takeyasu, Mari Shimazaki, Hiroshi Yamaguchi. I’m really grateful, but when you look at it as a whole, it wasn’t a dream team.”