Nobody expected that there would be so many bunkers in Fallout. The creator of the game explains himself and surprises everyone!

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Nobody expected that there would be so many bunkers in Fallout. The creator of the game explains himself and surprises everyone!

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Game News Nobody expected that there would be so many bunkers in Fallout. The creator of the game explains himself and surprises everyone!

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Nuclear bunkers, iconic elements of the game, hide many secrets. In a recent video, Tim Cain, the game’s creator, reveals new details about the number of shelters.

The last hope of humanity

Among the iconic places that Fallout players have discovered through their adventures, shelters are very popular. According to legend, they were built by the government across the countryescape nuclear war. However, we soon learn that they are actually the scene of all kinds of experiments on humanity. In Vault 34, for example, residents have access to a crowded armory without any restrictive measures. Vault 27 was intentionally overcrowded. In Vault 68, there was only one woman among the thousand people who entered; unlike Vault 69. Ultimately, safe houses are in the minority.

This does not prevent them from remaining a cult element of Fallout, where resources are sometimes plentiful. In addition, it is always fun to see the failed experiments for yourself. However, the number of bunkers in each game is small, explained the creator of Fallout that it could have been of a different magnitude.

Nobody expected that there would be so many bunkers in Fallout. The creator of the game explains himself and surprises everyone!

1000 accommodations in Fallout?

In the Fallout universe, the number of shelters is not clearly defined! In the license wiki there are such almost 120although we know that some are only mentioned and therefore cannot be visited. In addition, it has been mentioned in the lore that many bunkers could not be completed due to lack of time or resources. However, in one of his latest videos, the Fallout creator explained that he originally wanted Think of 1000 accommodationsespecially because of the design of the famous suit. “The only reason this idea was kept in the original game was because Leonard Boyarsky (art director), when he was creating the chests, asked me how many numbers he should keep on the back,” explains Tim Cain.

Still in his video, Cain explains that he didn’t have a clear idea either: “Because we had chest 13, but he wanted to know if there was chest 106, if there was chest 1218?” And I thought, let’s say there’s a round number, there are a thousand of them. »

Be careful though, this does not mean that there are canonically that many safe rooms in the lore. This is just an idea from the development team simplify their workBethesda, on the other hand, has never set a limit on the number of bunkers. In any case, Cain finds it unlikely that the Vault-Tec Corporation managed to create so many facilities and fulfill its responsibilities (in the lore). The original team and Tim Cain, on the other hand, explained to them that The first would be chest 0 and the last would be 999. In addition, by evoking zero, they thought of integrating the scenario associated with the experiments because it made one think to patient zero and the origins of a concept to be defined.

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