“I was afraid the game would be too short”: Baldur’s Gate III director had excessive ambitions for GOTY 2023

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“I was afraid the game would be too short”: Baldur’s Gate III director had excessive ambitions for GOTY 2023

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Game News “I was afraid the game would be too short”: Baldur’s Gate III director had excessive ambitions for GOTY 2023

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As surprising as it may seem, the Larian director feared that Baldur’s Gate 3 would be too short.

Shorter than expected

Unbelievable but true: The director of Baldur’s Gate III, Swen Vincke feared that his game would be too short, although it is capable of keeping the most dedicated players busy for a good hundred hours, or even longer if they decide to start a new run. And according to data collected by Howlongtobeat, an average run would already last around 68 hours, which is already a colossal lifespan. In an interview with BAFTA, Vincke explained: “ You might be surprised to know that we actually planned to create many more regions. Originally I was worried that the game would be too short, but I have always been very bad at estimating the length of our games. »

Finally the developers realized that they were running the risk of developing an RPG that was “too big” and therefore cut out some parts of the original content. The Moonrise Towers location in particular initially consisted of two towers before being reduced to one in the final version. It’s hard to say whether Larian’s initial ideas would have satisfied players. Regardless, the final experience continues to delight many people today, as it currently attracts more than 100,000 daily players on Steam every week, according to data shared by the platform.

A still very current price

The game also recently won the prestigious Hugo Award, which is usually reserved for science fiction and fantasy literature. “The nominations and the Hugo Awards have determined my reading list forever, so it is a great honor to be here “, said Larian CEO Swen Vincke during his acceptance speech and added: “Writing for video games is often underestimated. It is very, very, very hard work. For Baldur’s Gate 3, we had to create over 174 hours of cutscenes to be able to respect the players’ choices and to make sure that each player has an emotional story that reflects their choices and actions “. The complexity of Baldur’s Gate 3 is such that some endings remain extremely rare. We recently learned that only 34 players managed to unlock Lae’zel’s tragic ending. the Githyanki warrior, a not very popular character in the game, but nevertheless indispensable.

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