The Wandering monster is an early boss in Black Myth: Wukong and although this is optional, it can cause you a lot of trouble on your first encounter.
In this Black Myth: Wukong In this guide, we’ll explain where to find the Wandering Wight, when to try to fight it, and how to defeat it for good.
How to find the Wandering Wight in Black Myth: Wukong
The Wandering Wight is an optional mini-boss that appears immediately after the Outside the Forest Shrine in the forest of wolves in Black Myth: Wukongs first chapter. To get to it from the shrine, stay on the right side of the path, defeat the wolves, go across the bridge, and look for an open area. You’ll see the Wandering Wight – the big blue guy – roaming around the clearing, loosely guarding a cave that leads to the rest of Chapter 1.
When to fight the Wandering Wight in Black Myth: Wukong
The Wandering Wight is in the first hours of the Black Myth: WukongThis is partly due to the miniboss’ tough moves, but is mostly a problem with your limited stats, skills, and spells when you first encounter him.
For example, if you encounter the Wandering Wight before you have unlocked your first transformation spell, you will probably not have a good time. Although it is defeatable, it is very difficult, and you’ll want to have every trick available up your sleeve before you head into battle.
Instead of going straight to the Wandering Wight, go left from Outside the Forest Shrine and cross the upper bridge. Fight the first real boss of the game, Guangzhouto unlock his transformation, Red Tides. Once you have it, you’ll be in a much better position to fight the Wandering Wight, as you’ll gain a second health bar while transforming.
It’s worth noting that the Wandering Wight lives up to its name, wandering back and forth across the clearing. If you go around the side of the area, you can skip the fight altogether and come back later to get its very powerful Spirit Summoning – a system you’ll unlock later in Chapter 1.
How to defeat the Wandering Wight in Black Myth: Wukong
The Wandering Wight will literally beat you back to the shrine if you don’t learn its attacks, so let’s start there:
- Wipe and shuffle combination: The Wandering Wight’s main move is to descend and shuffle towards you with its hands. This ability has a surprisingly long range and will circle around the Wandering Wight. Your best move here is to either disengage or try to dodge behind the boss.
- Earthquake in Palm: One of the Wandering Wight’s most dangerous attacks is its Palm Earthquake, which comes in two variants that both have the same animation. To launch this attack, the Wandering Wight slams its palm into the ground, creating an eruption around the spot where it hits. Sometimes the attack ends there. But occasionally, the Wandering Wight will press its palm further into the ground, creating an earthquake that radiates out from the central spot three or four times, getting stronger each time. This attack can cover a huge area, so it’s best to run as far away from the Wandering Wight as possible once you see its hand go down. If you’re confident in your evasive skills, you can dodge through each shockwave to deal extra damage to the boss.
- Stomp combo: The Wandering Wight also likes to stomp around. Luckily, the warm-up phase here is very long, with the boss getting his foot up before he goes at it. When you see this, move away from the boss as he has a long range and deals a lot of damage. Be careful of attacking too quickly as he will sometimes follow up the attack with more kicks or even a headbutt.
- Jumping Stomper: One of the Wandering Wight’s more agile moves is when he jump stomps into the air and tries to squash you. Although he moves quite quickly while doing this – and can cross the arena in a single jump – you can tell the attack is about to happen when his feet leave the ground completely.
- Hand blasting: The Wandering Wight’s hand thrust is its most devastating move, as it winds up quickly and can deal massive damage. Watch for the Wandering Wight to pull its hand back and then thrust forward. This will fire a massive line of energy at you, which you can either dodge by moving to the side, or by rolling through it at the right moment.
- Running clapping: Another mobile move, the Wandering Wight will occasionally bend down and put his hands to his sides. This is the signal that he is about to attack and berate you. Either run away from the boss immediately or wait until he is close enough and dodge. He has a variation of this move where he runs at you, waving his arms wildly and then slams into the ground, but the strategy to fend him off is the same.
- Headbutt: The Wandering Wight will occasionally slam its head into the ground and at you if you’re in the way. This is one of the boss’s faster moves and you only have a few seconds to react. Watch for it to pull its head back a little; if you see this, dodge immediately.
The key to this fight is to avoid getting hit. This sounds like obvious advice, but it’s important because the Wandering Wight can do so much damage with a single attack – so much that it might take you two turns from your pumpkin to recover. If you’re unsure, move out of the way of attacks instead of dodging them.
Immobilize and the Red Tides Transformation is your most important tool in this fight at this point in the game. Transform as early as possible with Red Tides – although you’re unlikely to get it back unless you really prolong the fight. Build up your meter while you’re transformed and use your heavy attack to set the Wandering Wight on firewhich deals significant damage over time. Immobilize is great because it lets you deal a lot of damage while staying safe, but it will also stagger the boss if you hit him hard enough to break the stun (use a heavy attack with focus for this).
This fight can be won by stunning or unbalancing the boss. Use focused, heavy strikes whenever possible to try and keep him off balance. If you’re lucky, you can also trick him into running into one of the stone pillars in the area and stun him for a short time. This is a great advantage, but it shouldn’t be relied upon as he can easily destroy these pillars with his Earthquake attack.
The trick to this fight – and this is something you’ll learn as the fight progresses – is to learn when you can get a few hits in and when you need to stay back. As you learn the fight, stay close enough to him that he doesn’t keep attacking you, but also far enough away that you can dodge his other attacks – there’s a middle ground here that you need to develop a feel for so that you stay safe.
If you defeat the Wandering Wight, he will let the Cat’s Eye Beads Curiosome craft materials and the Wandering Undead Spirit. Once you’re able to absorb spirits (don’t worry, you can collect missed spirits from any shrine once you gain the ability later in Chapter 1), you can briefly transform into the Wandering Wight to deliver an impressive headbutt. You’ll also get a massive boost to your defense if you have his spirit equipped, which can really get you through the first three chapters of the game.
Need more help on your adventure as a Chosen One? Check out our other Black Myth: Wukong Guides that can help you find all three hidden bells in Chapter 1, talk sense into the yellow-robed squire in Chapter 2, figure out how to make medicine, and track down all of Buddha’s eyeballs.