As expected, a new Monster Hunter The game is sure to include a number of quality of life changes that both series veterans and newcomers will appreciate. One of the biggest improvements concerns Monster Hunter World‘ map, which is now 3D. In the past, maps were flat while trying to convey the sheer density of the different biomes, making them a somewhat confusing mess f or players who were not yet familiar with the layouts of the areas. Now it should much
When you’re involved in a big fight, you’d usually hack away at weak spots in hopes of affecting the monster’s movement or abilities and gaining monster parts, which used to break off and appear as shiny pieces you had to manually collect. That doesn’t seem to be quite the case anymore, and now when you break parts of the monster, you automatically pick up smaller pieces, meaning you now don’t have to enter or exit the fight to get every last piece. You’ll still have to carve off larger parts like tails, and dead monsters can now be climbed to harvest them. And hey, if you’re injured after a fight or on the way to a new one and don’t want to choose between your various potions, there’s now a dynamic healing option that chooses the best solution based on your health.
Funnily enough Explosive barrels