Black Ops 6 Beta Omnimovement Tips, Tricks, and Settings Explained

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Black Ops 6 Beta Omnimovement Tips, Tricks, and Settings Explained

Beta, Black, explained, Omnimovement, Ops, settings, tips, tricks

THE Black Ops 6 The beta is here, bringing a new motion technology called Omnimovementa revised and elevated motion system that offers a multitude of new options and simplified mobility.

While there are a range of new functions and moves you can use with it in Black Ops 6, it’s best thought of as an enhanced version of what was already there, and it ends up feeling completely natural – even if it’s a little jarring at first.

To help you with What is Omnimovement and how does it work?We have developed this guide to examine the Best Omnimovement settings to customize the feel, as well as various Tips and tricks for Omnimovement to help you master this new, more dynamic battlefield yourself.

On this page:

Black Ops 6 Beta Omnimovement Explained

Black Ops 6’s new Omnimovement system lets you do a number of things you couldn’t do before, and in many ways completely changes the way the game can be played depending on how you use it.

What will probably be most noticeable to those familiar with the game is that you can now sprint in any direction – normal sprinting, that is, not tactical sprinting, which can only be activated by moving forward.

Diving out of the window sideways with the Omnimovement system. | Image credit: Eurogamer/Activision

With this simple change you can do a few other things including sliding and diving in any direction which really opens up your movement options further and allows you to move around much more fluidly than in previous titles.

You still have access to all the usual mounting features, allowing you to hang your weapon around corners or behind cover, but especially for players who run and gun – or even those trying to make a quick escape – Omnimovement makes a big difference.

Best Settings to Customize Omnimovement in Black Ops 6 Beta Explained

Right off the bat, the new Omnimovement system seems fairly intuitive, but for those looking to dig deeper, there’s a whole dedicated page of options and settings you can use to further tweak how Omnimovement and various actions – such as sliding and diving – feel on the controls.

By going through some settings, you’ll be able to reduce the number of button presses required to perform motion-based actions like crouching, sliding, and jumping, or even adjust how you activate slides and dives.

The “Motion” page in the settings menu. | Image credit: Eurogamer/Activision

Here is a list of some of the in-game settings available to adjust standard movements and Omnimovement-adjacent actions in Black Ops 6:

  • Sprint Assist:With this setting you can configure it so that sprinting automatically activates after a specified movement duration – the duration can also be completely customized.
  • Coat assistance:Mantle Assist allows you to have either a manually activated mantle, an automatic mantle that activates when you sprint towards low obstacles, or an automatic mantle for any object.
  • Squatting assistance:Whenever this setting is enabled, you will automatically crouch or slide when moving towards an opening that would otherwise require manual input – whether you crouch or slide depends on whether you are in the middle of a sprint or not.
  • Automatic Airborne Coat:This setting allows you to choose whether you automatically move over objects while in the air or whether it requires manual input.
  • Sliding/diving behavior:With sliding and diving mapped to the same button by default, you may want to change the feel or disable one of the two – this is all done via this setting, and there’s even a “Hybrid” option that activates based on whether your sprint input is held or activated.
  • A look at the automatic door:As the name suggests, this feature is disabled by default, but it’s a handy feature to enable if you don’t want to manually open doors to peek before going through them – although of course you could just sprint straight through them, this is Call of Duty after all!

Beyond these settings, there are even more settings via a few advanced menus – the Advanced Motion Settings And Advanced Vehicle Settings Pages allow you to dive even deeper into the nitty-gritty, with options like adjusting the behavior of the tactical sprint, toggling whether or not to enter the sprint after a slide, and several others.



The Advanced Settings pages for Movement and Vehicles. | Image credit: Eurogamer/Activision

In terms of recommended settings, it largely depends on your preferences and what aspects of the game you want to tweak to your liking.

For example, we might see some players playing around with some of the slide and dive settings, perhaps to disable one of the two actions, or just to make one that requires a bit more input to activate to avoid accidental activations – this is where the Hybrid option that activates based on sprint input could come in handy.

Additionally, mantle and crouch assists can be helpful so you don’t have to take your thumb off the stick for maneuverability, but can stay focused solely on the action and directional movement.

Of course, this won’t apply to diving or sliding in general, but depending on what type of controller you have or the overall control scheme you have set up – which is also fully customizable – it will give you more ways to help you stay glued to the controllers and ready for combat in all sorts of situations.

The “Controller” page of the settings menu. | Image credit: Eurogamer/Activision

Overall, these settings really allow you to fine-tune the feel of movement, and with the combined complexity of Omnimovement, each of these accessibility and quality of life settings is definitely worth looking at or experimenting with.

Omnimovement Tips and Tricks for the Black Ops 6 Beta

When you first load into the Black Ops 6 beta, you’ll be prompted to head to the training course, where you can get a feel for the Omnimovement.

This is an environment you can access at any time afterwards, whether you jumped in when prompted or not, but it’s a good place to properly play with the movement system when you’re not in the heat of combat.



Left: The Training Course in the Multiplayer Playlist Selection screen. | Right: The Training Course lobby screen. | Image credit: Eurogamer/Activision

To help you get the most out of the Black Ops 6 experience, here are some different Tips and tricks for Omnimovement:

  • You can reload your weapons while diving – If you are in the middle of reloading, you can sprint, slide and dive, all without canceling the reload, and the Gung-Ho perk also allows you to reload while in a tactical sprint.
  • Dolphin Diving Can Be Your Best Friend – A great way to avoid grenades and other attacks is to duck behind cover, giving you a moment to readjust and prepare for approaching enemies, or simply to get a better vantage point, and with Omnimovement you can now do this in any direction, making it all the more effective.
  • You can dive in almost any direction without sprinting – Related to the above point, you can dive in any direction almost immediately without even needing to sprint for a moment, provided you time your button presses correctly, starting a sprint and then immediately pressing dive.
  • You can lie down on a slide – If you slide and then continue to hold the crouch button, you will enter a prone position.
  • Use perks that enhance movement-based aspects – Perks like Double Time which increases the duration of your tactical sprint, or Dexterity which reduces weapon movement during jumps, slides and dives, as well as a few others can each benefit and improve the core of Omnimovement.
  • You have 360 ​​degree sight in prone position – In the prone position you can turn easily and with much more freedom than in older COD titles.
  • Take advantage of the training – This is where you can freely play with Omnimovement without being in the middle of a firefight, and it’s a good starting point before jumping into multiplayer matches.

Image credit: Eurogamer/Activision

Speaking of the training course, this tutorial area will go over various elements of Omnimovement, asking you to perform certain actions activated by interacting with various flags placed on the map.

You can also use this area as a playground without needing to interact with objectives, and even if it is during combat, you may find it useful to play on the other maps during multiplayer matches.

Diving in and out of cover, going around corners, or sliding into combat will all come in handy at some point, so even if it feels strange or puts you in dangerous situations, it’s all part of learning this new system, and once you get into the flow of it all, you’ll undoubtedly find more efficient ways to use the system.

Image credit: Eurogamer/Activision

Much like what was mentioned above, I got used to using dives to avoid exploding grenades and more, and while it didn’t always lead to success, the more I experimented, the more I was able to take advantage of it.

However you use Omnimovement, you’re bound to find your own preference for how you like to use it, and it’s sure to be a system that will come in handy on many occasions.


If you’re looking for a weapon or class to pair with your newfound movement prowess, be sure to check out the various loadout pages we have, covering weapons like the XM4 Assault Rifle, Jackal PDW SMG, and LR 7.62 Sniper Rifle.

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