Helldivers 2 players will receive a major update in September that will change a lot of things. The developers promise to pay particular attention to the feedback they have received so far.
The next big update for the action hit Helldivers 2 has now been set. As the guys at Arrowhead Studios confirmed, the patch will be released in a few days on September 17, 2024 – and then there will definitely be “significant changes” in the game.
“We see your Steam reviews and we hear you loud and clear,” Arrowhead said in a blog post announcing the patch. This is to make it clear that the community’s feedback will be taken into account when developing the update and the expected changes. This is to “ensure that Helldivers 2 lives up to the high standards we all expect.”
So what does the big patch bring? Various weapons are set to receive a bigger boost, including the Heavy Machine Gun and the Autocannon; in general, there will be significant work on balancing. Accordingly, you can expect a larger number of enemies to be reworked.
The patch seems to focus on reworking existing content, as it has not yet been publicly communicated that new content such as fresh enemies and more will be on board. The focus is therefore on getting the title back on track after many fans sharply criticized the numerous nerfs in recent months.
From an official perspective, the current list of planned changes reads as follows:
- We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
- We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
- Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
- We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.