Adjustments to the Minions and other areas have been made with the new update in Core Keeper.
With the latest patch for Core Keeper, developer Pugstorm has doubled the lifespan of minions while reducing their mana costs.
In addition to improved handling for vehicles and boats, the time required to combine crystal skull shards has also been reduced.
For further details, see the patch notes below.
Core Keeper is available since August 27th for Xbox Series X|S, Xbox One and PC as well as on Xbox Game Pass.
Update 1.0.0.6 Patch Notes
Game balance:
- The lifespan of servants has been doubled.
- The mana cost of the servants has been reduced.
- The time required to combine Crystal Skull Shards has been reduced.
- The costs of the Giant Slime, Ghorm, and Hive Mother summoning idols have been reduced.
- The effect of slippery movements has been reduced.
- Improved boat and vehicle handling.
Perfomance:
- Detecting which circuit elements need to be updated each tick is now much more efficient and runs on multiple threads when available. This can provide a significant performance boost in worlds with very large circuit configurations.
- Fixed a bug that caused the entire game world to load when entering a world, instead of just loading parts that were near an active player. For large worlds, this fix improves both performance in the moments after the world loads, and memory usage while the world is open.
Bug fixes:
- Enemies and objects will now correctly be marked as destroyed if their health reaches zero while they are in the process of being drained due to being too far away from active players. This previously caused several issues, including invulnerable enemies flashing and ore chunks flashing after their resources were depleted.
- Fixed an issue where worm-like enemies could not be hit while their head was in a wall.
- Starting a session with crossplay enabled should no longer reduce audio quality when using a Bluetooth headset.
- Hotbar scrolling is now disabled when quick-switching to a torch to avoid unintentionally rearranging items on the hotbar.
- The Glurch waypoint no longer appears within sight of the core.
- The client now correctly predicts health after damaging walls. This could previously cause a visual bug where the player would be inside the wall for a few frames.
- Fixed an issue where pets would not gain experience from ranged attacks by players.
- Fixed an issue where pets would not gain experience from attacks from minions.
- Amoeba Bombs no longer cause double explosion effects.
- When hatching an egg, the wrong inventory sprite will no longer be displayed for one frame.
- Lines will no longer become tangled when the player teleports using the Rift off-hand item or enters a minecart.
- Dynamite explosions now chain correctly.
- Dynamite packets will no longer drop multiple times after being destroyed by Ghorm.
- Fixed bug with mannequin position.
- In desert labyrinths, stone towers no longer appear facing the wall.
- Entering the game with Guest Mode active no longer makes the player immune to damage.
- Players added as administrators are no longer subject to inventory restrictions when guest mode is active.
- Dropped objects will no longer be attracted to guests while Guest Mode is active.
- Connecting a new character to a server with guest mode enabled no longer interrupts the intro sequence.
- Added missing translations of the “User connected” message.
- Attempting to recreate the Game ID before the Playfab backend login was successful no longer causes an error.
- Fixed a bug that caused a client to disconnect while the player statistics window was open.
- Added missing UI when receiving certain network errors.
- Fixed a bug where the connection error popup would sometimes not appear.
- Fixed a crash when attempting to place some invalid objects.
- In some very old classical worlds, the Great Wall no longer appears.
- The Tome of the Dead item description no longer incorrectly states that servants are targetable.
- Doors now correctly return to their open/closed state when incorrectly predicted by the client.
- When switching from mouse to gamepad in a menu, the menu no longer remains without a selected option.
- When eating, the cattle are no longer visible behind the feed bowl.
- Sledgehammers are now subject to alloy self-repair ability.
- Fix some mods that cause the game to fail to launch.
- The talent “Stable Feet” now correctly reduces slippery movements.
- Pets and minions now correctly attack vulnerable Hydra bosses.
- The delay in loot drop caused by the destruction of single hit objects and enemies has been removed.
Other:
- Game audio will now continue playing even if the game window loses focus, except when using the non-borderless fullscreen display option.
- Fixed several text and translation issues.
- Dedicated servers now accept generic text as world seeds. They are treated the same as the seed you specify when creating a world in the regular game client.
- Updated README for dedicated servers with instructions on how to create a world with custom world generation parameters.
= Partner & Affiliate Links: Possible offers listed are usually provided with so-called affiliate links. By purchasing via one of these links you support Xboxdynasty. Without affecting the price, we receive a small commission from the provider and can offer this website to you free of charge.