The Plucky Squire should have more confidence in his players
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I really enjoyed it The brave squirean action-adventure game in the style of the classic Legend of Zelda Title. It has not just one, but two bizarre art styles: one reminiscent of children’s picture books, another in which the hero is depicted as a miniature toy that comes to life in a child’s room. The game is most often depicted in the former, where screen transitions are accompanied by the turning of a page and the middle of most levels are aptly folded where they meet. The eponymous hero has many adventures with his friends Violet and Thrash, both of whom embody noble and righteous virtues as they triumphantly defeat the forces of evil time and time again. At the end of these journeys, the Plucky Squire comes home and writes about it all, because of course he is Also a bestselling author in the land of Mojo. It is a game with all the ingredients of a children’s classic, something to share with the children in your life to encourage them to dream big and bold. As I played the game, however, I found myself wishing that The brave squire actually believed in its audience as much as it claimed.

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